KIMRO Level 1 of the Dungeon (1, 26, D:1) a quokka corpse (skeletalised by now) (11, -19, D:1) a +0 falchion (11, 7, D:1) a +0 leather armour (13, -11, D:1) a +0 whip (16, 17, D:1) a +0 dagger (18, -11, D:1) a quokka corpse (20, -18, D:1) a bat skeleton (20, -7, D:1) a quokka corpse (skeletalised by now) (21, -7, D:1) a +0 short sword (23, -18, D:1) a quokka skeleton (29, -6, D:1) a rat skeleton (30, -21, D:1) a bat skeleton (32, 4, D:1) a rat skeleton (32, 6, D:1) a hobgoblin skeleton (33, 3, D:1) a +0 mace (33, 20, D:1) a jackal corpse (skeletalised by now) (35, -20, D:1) a +0 pair of boots (36, 19, D:1) a +0 dagger (38, 8, D:1) a +0 robe (39, 6, D:1) a +0 leather armour (41, -17, D:1) a goblin skeleton (41, 23, D:1) 2 javelins (42, -1, D:1) a +0 cloak (59, -8, D:1) 3 large rocks (61, -25, D:1) a +0 dagger (62, -22, D:1) a hobgoblin corpse (62, 4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (4, -1, D:2) a +0 short sword 2 stones a kobold corpse (5, -1, D:2) an adder corpse (5, 0, D:2) a +0 club 5 stones (8, -1, D:2) a scroll of teleportation