Kalessin the Dungeon (0, 16, D) a +0 club a +0 whip a +0 robe (0, 17, D) a +0 whip a +0 spear (0, 19, D) a +0 spear (1, 17, D) a +0 spear (1, 18, D) a +0 club (2, 4, D) 10 stones (3, 8, D) a +0 club (3, 12, D) a +0 short sword 2 stones (4, 12, D) a +0 club (5, 4, D) a +2 quarterstaff a +2 trident of venom (6, 4, D) a +2 mace a +2 hand axe (6, 7, D) a +0 dagger (7, 4, D) a +2 falchion a +2 dagger (8, 8, D) a +3 scale mail (8, 9, D) a +2 heavy trident (8, 10, D) a +2 quarterstaff of speed (8, 11, D) a +1 hand axe of freezing (9, 9, D) a +0 dagger of venom (9, 10, D) a +0 mace of protection (9, 11, D) a +1 long sword of holy wrath (10, 21, D) a +0 long sword a +0 robe (17, 19, D) a +4 scale mail an eel talisman (17, 21, D) a +2 scimitar of holy wrath (17, 22, D) a +2 rapier of venom (17, 23, D) the +2 war axe "Ohuysh" {chaos, rN+++} rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (18, 19, D) a protean talisman (18, 20, D) a +0 helmet a serpent talisman (18, 21, D) a +4 quarterstaff of speed