Kimssun237 Level 1 of the Dungeon [Shop] Len Aqel's Jewellery Emporium the inkwell talisman "Yczikka" {+Inv Fly Will+ Str+4} (636 gold) [inkwell talisman] +Inv: It lets you turn invisible. Fly: It grants you flight. Will+: It increases your willpower. Str+4: It affects your strength (+4). an amulet of the acrobat (unknown) (360 gold) a ring of protection from cold (unknown) (300 gold) a ring of protection from fire (unknown) (300 gold) an amulet of faith (unknown) (480 gold) a ring of magical power (unknown) (240 gold) an inkwell talisman (120 gold) a ring of see invisible (unknown) (180 gold) a ring of wizardry (unknown) (360 gold) a ring of positive energy (unknown) (240 gold) (0, 0, D:1) a parchment of Gloom a +0 long sword (7, 1, D:1) a +0 robe (8, -3, D:1) a +0 hand axe (13, -2, D:1) a +0 club a goblin skeleton (13, -1, D:1) a jackal skeleton a jackal skeleton a frilled lizard skeleton (13, 0, D:1) a jackal skeleton a jackal skeleton (13, 10, D:1) a +0 whip (16, 16, D:1) a +0 whip a frilled lizard corpse (skeletalised by now) (17, 15, D:1) a ball python corpse (skeletalised by now) (19, 15, D:1) a +0 leather armour (22, 4, D:1) a +0 dagger (24, -9, D:1) a +0 short sword (24, 12, D:1) a rat corpse (skeletalised by now) (24, 17, D:1) a bat corpse (skeletalised by now) (32, 26, D:1) a +0 club (34, 22, D:1) a ball python skeleton (40, 12, D:1) a bat corpse (skeletalised by now) (42, 12, D:1) a +0 short sword (42, 13, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Besoo's Weapon Emporium a +0 sling (19 gold) a +0 trident (45 gold) a +0 quarterstaff (65 gold) a +2 antimagic sling (214 gold) 5 darts of disjunction (58 gold) a +0 dagger (26 gold) 5 boomerangs (130 gold) 2 poisoned darts (15 gold) a +0 whip (32 gold) (0, 0, D:2) a +0 ring mail (17, -23, D:2) a +0 spear (17, -8, D:2) a +0 dagger a frilled lizard skeleton (24, 5, D:2) a ball python corpse (skeletalised by now) (31, -2, D:2) a bat skeleton (32, -5, D:2) a +0 mace (36, -36, D:2) a bat corpse (skeletalised by now) (39, -2, D:2) a +0 club (46, -3, D:2) a +0 whip a kobold corpse (skeletalised by now) (50, -1, D:2) a +0 trident (53, -17, D:2) a +0 club an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 11, D:3) a +4 mace an orc skeleton (5, 1, D:3) a +0 scale mail (13, -3, D:3) a +0 trident (14, -11, D:3) a +0 club (18, 0, D:3) a quokka skeleton (19, -8, D:3) a +0 giant club (23, -2, D:3) the +2 robe of Watchfulness {Fly rF+++ rC++ Dex-5} Fly: It grants you flight. rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (23, 6, D:3) a frilled lizard skeleton (32, -25, D:3) a +0 whip a +0 robe (39, -19, D:3) a +0 club an orc skeleton (40, -19, D:3) a +0 dagger (41, -20, D:3) a +0 whip a +0 leather armour (41, -19, D:3) a +0 short sword a +0 ring mail a +0 club a +0 chain mail (43, 0, D:3) a rat skeleton (45, -33, D:3) a +0 chain mail (46, 7, D:3) a +0 spear (48, -19, D:3) a +2 falchion of freezing a +0 leather armour (49, -19, D:3) a +0 whip a +0 ring mail (50, -19, D:3) a +0 dagger a +0 robe (52, -24, D:3) a quill talisman Level 4 of the Dungeon (1, -3, D:4) a +0 pair of gloves (5, 12, D:4) a +0 chain mail a +0 club (7, 13, D:4) a +0 whip (9, -3, D:4) a parchment of Curse of Agony (16, 2, D:4) a +0 mace (20, 3, D:4) a +0 spear (20, 25, D:4) a +0 club (30, 27, D:4) a +0 falchion (38, 34, D:4) a +0 dagger a +0 dagger (40, 33, D:4) a +0 dagger (40, 34, D:4) a +0 club (41, 20, D:4) a +0 pair of boots (41, 32, D:4) a +0 dagger (41, 33, D:4) a +0 dagger a +0 dagger (41, 34, D:4) a +0 club (41, 35, D:4) a +0 club (42, 14, D:4) a +0 hand axe a +0 dagger (42, 32, D:4) a +0 club a +0 animal skin a +0 helmet (43, 12, D:4) a +0 leather armour a +0 flail (43, 14, D:4) a +0 mace a +0 giant club (43, 22, D:4) a +0 leather armour (43, 30, D:4) a +0 dagger a goblin corpse (skeletalised by now) (48, 24, D:4) a +0 mace a +0 leather armour (48, 25, D:4) a +0 short sword (49, 25, D:4) a +0 dagger a +0 robe (50, 24, D:4) a +0 hand axe a +2 dagger of venom a +0 robe a +0 whip 4 boomerangs a +0 leather armour (50, 25, D:4) a +0 club (51, 24, D:4) a +1 devious dagger a +0 leather armour (58, -3, D:4) a +0 whip (60, 17, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Raklu's General Store a parchment of Summon Ice Beast (132 gold) a parchment of Martyr's Knell (195 gold) a scarab talisman (187 gold) a potion of curing (45 gold) a phial of floods (600 gold) (9, -11, D:5) a +0 falchion (19, -16, D:5) a +0 robe (21, -17, D:5) a +0 giant spiked club (32, 8, D:5) a +0 leather armour (45, 7, D:5) a +0 hand axe (46, 6, D:5) a +0 club a +0 leather armour (46, 7, D:5) a +0 short sword (46, 19, D:5) 12 gold pieces (47, 7, D:5) a +0 dagger a +0 robe (47, 18, D:5) a +0 ring mail (48, 17, D:5) 8 gold pieces Level 6 of the Dungeon (20, -11, D:6) a +0 dagger a +0 robe (21, -21, D:6) a +0 whip (21, -6, D:6) 3 boomerangs (28, 1, D:6) a +0 trident (40, -3, D:6) a +0 rapier (44, 1, D:6) a +0 helmet (48, -9, D:6) a +0 war axe (57, -11, D:6) a +0 shortbow (65, 15, D:6) a +2 dire flail of protection a +0 leather armour Level 7 of the Dungeon [Shop] Jeiwoc's Antique Weapon Shop a +0 falchion (78 gold) a +1 morningstar of holy wrath (462 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (2670 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +2 falchion of the Skies Above {valour, Dex+3} (683 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 falchion (78 gold) a +0 orcbow (104 gold) a +0 flail (91 gold) (0, 0, D:7) a +0 whip (4, 14, D:7) a +0 dagger a +0 robe (6, 7, D:7) a +0 giant spiked club a +0 giant club (20, -9, D:7) a +0 leather armour (24, 20, D:7) a +0 club (24, 21, D:7) a +1 hand axe of sundering (25, 20, D:7) a +0 short sword a +0 ring mail (26, 19, D:7) a +0 battleaxe a +0 chain mail (28, -3, D:7) a +0 pair of boots (35, 1, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 mace (4, 9, D:8) the +8 hand axe of Golden Reinforcement {heavy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (6, 16, D:8) the +0 pair of gloves of Disappointment {Rampage rElec Dex+3 Stlth-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (12, 13, D:8) a +0 dagger (12, 19, D:8) a +0 dagger a +0 robe (22, 14, D:8) a +0 mace (36, -19, D:8) a +0 flail a +0 leather armour (37, -20, D:8) a +0 war axe (37, -19, D:8) a +0 dagger a +0 robe (39, -19, D:8) a +0 dagger a +0 robe (39, 18, D:8) a +0 war axe (39, 25, D:8) a +0 club (41, -5, D:8) a +0 robe (41, 0, D:8) a parchment of Call Canine Familiar Level 9 of the Dungeon (3, 4, D:9) a +0 whip a stone (3, 5, D:9) a +0 club (4, 4, D:9) a +0 short sword (4, 5, D:9) a +0 dagger (5, 4, D:9) a +0 whip (5, 5, D:9) a +0 whip a stone (6, 5, D:9) a +0 dagger (7, 5, D:9) a +0 short sword (19, 20, D:9) a +0 giant club a +0 robe (20, 21, D:9) a +3 falchion a +0 robe a +0 battleaxe a +0 robe a +2 dire flail of freezing a +0 robe (23, 31, D:9) a scarab talisman (24, 24, D:9) a +0 dagger (34, -18, D:9) a +0 vampiric trident a +0 chain mail (34, -17, D:9) a +0 whip a +0 scale mail (35, -17, D:9) a +0 dagger (36, -17, D:9) a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) (39, -6, D:9) a +0 ring mail (40, -13, D:9) a +0 hand axe (41, 19, D:9) a parchment of Forge Monarch Bomb (41, 21, D:9) 3 large rocks (41, 30, D:9) a +0 robe (42, 21, D:9) a +0 short sword a +0 leather armour (43, 14, D:9) a +0 shortbow (43, 19, D:9) a staff of cold (44, 29, D:9) a +0 dagger (55, 0, D:9) a +0 dagger (59, 23, D:9) a +0 quarterstaff Level 10 of the Dungeon (0, 0, D:10) a +0 trident (1, -1, D:10) a +0 long sword a +0 chain mail (1, 0, D:10) a +0 dagger a +0 robe (22, -42, D:10) a +0 giant club a +0 giant spiked club (23, -36, D:10) a +0 club (25, -4, D:10) a +0 robe (28, -17, D:10) a +0 long sword (29, -3, D:10) a +2 barding (31, -13, D:10) a +0 morningstar (32, -1, D:10) a +0 leather armour (35, -25, D:10) a +0 trident a +0 ring mail a +0 mace (36, -41, D:10) 2 atropa-tipped darts (37, -21, D:10) the +7 whip "Embalmer" {flame, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (41, -18, D:10) a +0 dagger (42, -17, D:10) a +0 whip a +0 robe an ogre skeleton (47, -30, D:10) a +0 dagger a +0 robe (47, -12, D:10) a +0 trident a +0 ring mail (47, -11, D:10) a +0 orcbow (49, -29, D:10) a +0 war axe (49, -13, D:10) a +0 pair of gloves (54, -10, D:10) a +0 whip (54, -9, D:10) a +0 flail a +0 ring mail (54, -8, D:10) a +0 short sword (55, -9, D:10) a +0 dagger a +0 robe (55, -8, D:10) a +0 whip (56, -38, D:10) a scarf of resistance (61, -25, D:10) a +0 robe Level 1 of the Lair of Beasts (4, -14, Lair:1) a +0 ring mail (8, 27, Lair:1) a +0 robe (10, 18, Lair:1) a +0 short sword (24, -6, Lair:1) a komodo dragon skeleton (36, 1, Lair:1) a +0 leather armour (36, 16, Lair:1) a +0 trident Level 2 of the Lair of Beasts (10, -25, Lair:2) a +0 demon whip of venom (14, -17, Lair:2) a poisoned dart (17, -11, Lair:2) a +0 scimitar (21, -34, Lair:2) a scarf of repulsion (32, -44, Lair:2) a +1 vampiric short sword (34, -18, Lair:2) a +0 sling Level 3 of the Lair of Beasts (0, 0, Lair:3) an orb of mesmerism (1, -38, Lair:3) a +0 club (4, -1, Lair:3) a +0 dagger (8, 0, Lair:3) a +0 robe (12, 5, Lair:3) a +0 robe (22, -38, Lair:3) a +0 chain mail (40, -31, Lair:3) a +0 dagger (40, -6, Lair:3) a +0 chain mail (42, -4, Lair:3) a +0 club (43, -16, Lair:3) a +0 battleaxe (46, 10, Lair:3) a +0 flail (50, -16, Lair:3) a parchment of Dispel Undead 4 curare-tipped darts a +0 dagger of distortion (50, 4, Lair:3) a +0 club (53, -11, Lair:3) a +0 whip Level 4 of the Lair of Beasts (4, -1, Lair:4) a +0 chain mail (10, -32, Lair:4) a +0 war axe (18, -7, Lair:4) a +0 dagger a +0 robe (24, -13, Lair:4) a +0 short sword a +0 robe (28, -28, Lair:4) a +0 robe a +0 rapier (29, -6, Lair:4) a +0 dagger a +0 robe a +0 short sword a +0 robe a +0 buckler (30, -6, Lair:4) a +0 rapier a +0 robe a +0 buckler a +0 spear (31, -7, Lair:4) a +0 rapier a +0 robe a +0 buckler (40, -6, Lair:4) a +0 spear a +2 buckler (41, -19, Lair:4) a +0 rapier a +0 robe a +0 buckler (44, -20, Lair:4) a +0 spear a +0 buckler (45, -10, Lair:4) a +0 short sword a +0 robe (46, 0, Lair:4) a +0 robe (49, 1, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +3 trident (24, -23, Lair:5) the +0 buckler of Parlour Games {Harm Int+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (40, 7, Lair:5) 5 boomerangs (48, -7, Lair:5) a +0 club (49, 3, Lair:5) a +0 shortbow (59, -47, Lair:5) a +0 broad axe (62, 1, Lair:5) a +0 kite shield (63, 11, Lair:5) a +0 ring mail (63, 14, Lair:5) a +0 robe Level 1 of the Swamp (0, 0, Swamp:1) 15 gold pieces (1, -1, Swamp:1) 4 gold pieces (3, -4, Swamp:1) a parchment of Starburst (6, 1, Swamp:1) a +0 quarterstaff a +0 robe (7, 6, Swamp:1) 26 gold pieces (9, 11, Swamp:1) 21 gold pieces (13, 9, Swamp:1) 4 gold pieces Level 1 of the Snake Pit (7, 1, Snake:1) 10 gold pieces