Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 9873274238871303194, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Korrin -rc /dgldir/rcfiles/crawl-0.34/Korrin.rc -macro /dgldir/rcfiles/crawl-0.34/Korrin.macro -morgue /dgldir/morgue/Korrin/ -webtiles-socket /crawl-master/webserver/sockets/Korrin:2026-10-17.15:27:44.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x59ae903ace0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x59ae903bb06a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x59ae903ad2ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x790589b12330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x790589b086a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x59ae905c7ee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x59ae90a744e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x59ae90b7a802]: /usr/games/crawl-0.34(+0xcc4245) [0x59ae90b7b245]: /usr/games/crawl-0.34(main+0x1f7) [0x59ae902de907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x790589af71ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x790589af728b]: /usr/games/crawl-0.34(_start+0x25) [0x59ae902df3f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000790589bdd7d7 in __GI___wait4 (pid=3754600, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000790589bdd7d7 in __GI___wait4 (pid=3754600, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000059ae903ad4bc in call_gdb (file=0x790589cd14e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3668272\000\000\000\000\000" #2 0x000059ae903bb088 in do_crash_dump () at dbg-asrt.cc:673 t = 1792251726 dir = "/dgldir/morgue/Korrin/" name = "/dgldir/morgue/Korrin/crash-Korrin-20261017-154206.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x790589cd14e0 <_IO_2_1_stderr_> #3 0x000059ae903ad2ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000790589b086a2 in isspace (c=-1008) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = rooms, absdepth0 = 4 Level vaults: layout_basic nicolae_overflow_prove_your_dedication serial_bayou serial_bayou_pond_c serial_bayou_shore_a serial_bayou_pond_e serial_bayou_lagoon_b serial_bayou_shore_b serial_bayou_crossing Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (50, 59): position (52,59) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the kobold! You see here a +0 short sword. Found a potion of magic. Your legs become a tail as you dive into the water. Found 3 scrolls labelled XUYHAA PUPROSM. g - 2 potions of magic (gained 1) Your legs become a tail as you dive into the water. c - 7 scrolls labelled XUYHAA PUPROSM (gained 3) Your legs become a tail as you dive into the water. You encounter a kobold and a ribbon worm. The kobold is quivering stones. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! Found a golden potion. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (100% to hit) You freeze the ribbon worm. The ribbon worm is moderately wounded. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm splashes around in the water. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 100% to hit) You freeze the ribbon worm! The ribbon worm is almost dead. The ribbon worm bites you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) You freeze the ribbon worm. You kill the ribbon worm! Your Ice Magic skill increases to level 7! You disentangle yourself. Found a potion of heal wounds. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You encounter a kobold brigand. It is wielding a +0 whip and quivering curare-tipped darts. The kobold brigand throws a dart. The dart barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the kobold brigand. The kobold brigand throws a dart. The dart barely misses you. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The wall freezes the kobold brigand. The kobold brigand throws a dart. The dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. It was a potion of curing. You feel better. The wall freezes the kobold brigand. The kobold brigand throws a dart. The dart barely misses you. The wall freezes the kobold brigand. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts (heavily wounded, 100% to hit) You freeze the kobold brigand! The kobold brigand is almost dead. The wall freezes the kobold brigand. You kill the kobold brigand! You have reached level 6! The frozen ramparts melt away as you move. Things that are here: a +0 whip; a curare-tipped dart f - a curare-tipped dart f - a golden potion w - 3 potions of heal wounds (gained 1) You see here a +0 whip. You feel yourself speed up. Your legs become a tail as you dive into the water. Your legs become a tail as you dive into the water. You encounter a ball python. You encounter a kobold. It is wielding a +0 dagger and quivering poisoned darts. The kobold shouts! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. The walls around you are covered in ice. The ball python hisses angrily. The wall freezes the ball python. The ball python seems to slow down. You completely miss the ball python. You tail-slap the ball python. You kill the ball python! You hear a splash. The wall freezes the kobold! You kill the kobold! You hear a splash. x2 The frozen ramparts melt away as you move. You see here a ball python corpse. j - 14 poisoned darts (gained 8) You see here a +0 dagger. You start resting. Magic restored. Your legs become a tail as you dive into the water. Found a gate leading back out of this place. You encounter a ball python and a ribbon worm. Your legs become a tail as you dive into the water. The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! The helpless ribbon worm fails to defend itself. You puncture the ribbon worm! The ribbon worm is severely wounded. The ribbon worm closely misses you. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) You freeze the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) You freeze the ribbon worm! You kill the ribbon worm! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. HP restored. You encounter a kobold. It is wielding a +0 dagger and quivering stones. Your legs become a tail as you dive into the water. You encounter a rat. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! The rat squeaks loudly. The rat misses you. You closely miss the rat. The rat bites you but does no damage. You encounter a kobold. It is wielding a +0 dagger. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) You freeze the rat. The rat is severely wounded. The rat barely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) You freeze the rat. You kill the rat! Found a scroll labelled WEIRPH XEGUEDEL. You learned that your metallic puce potion is actually a potion of enlightenment. j -> e - a potion of enlightenment Your legs become a tail as you dive into the water. Found a potion of enlightenment. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. The walls around you are covered in ice. The wall freezes the kobold! You kill the kobold! The frozen ramparts melt away as you move. You encounter 2 kobolds. A kobold is quivering poisoned darts. Things that are here: a +0 dagger; a kobold corpse The kobold shouts! The kobold throws a dart. The dart hits you! You are poisoned. You feel very sick. The kobold hits you with a +0 dagger. You feel sick. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You feel sick. The wall freezes the kobold but does no damage. The kobold hits you but does no damage. You hit the kobold. The kobold is severely wounded. You feel sick. The wall freezes the kobold. You kill the kobold! The wall freezes the kobold! You kill the kobold! The frozen ramparts melt away as you move. You feel sick. You see here a +0 dagger. You feel sick. j - 21 poisoned darts (gained 7); j - a scroll labelled WEIRPH XEGUEDEL You see here a +0 club. You feel sick. You feel sick. e - 2 potions of enlightenment (gained 1) You feel sick. You are no longer poisoned. You start resting. Magic restored. You see here a +0 club. Okay, then. Okay, then. You see here a +0 dagger. Things that are here: a +0 dagger; a kobold corpse Your legs become a tail as you dive into the water. f - 3 golden potions (gained 2) w - 4 potions of heal wounds (gained 1) Your legs become a tail as you dive into the water. You encounter a ribbon worm. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. The walls around you are covered in ice. The wall freezes the ribbon worm! You hit the ribbon worm. You tail-slap the ribbon worm. The ribbon worm is heavily wounded. You hit the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is almost dead. The wall freezes the ribbon worm! You kill the ribbon worm! The frozen ramparts melt away as you move. You see here a ribbon worm corpse. Your legs become a tail as you dive into the water. You encounter a ribbon worm. You encounter a rat. You encounter a kobold. It is wielding a +0 dagger and quivering poisoned darts. The kobold shouts! The kobold throws a dart. The dart barely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The kobold throws a dart. The dart hits you! You are poisoned. You feel sick. You feel sick. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. The walls around you are covered in ice. You feel sick. The wall freezes the kobold. You kill the kobold! You hear a splash. x2 Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 100% to hit) You freeze the ribbon worm. The ribbon worm is moderately wounded. You feel sick. The wall freezes the rat. You kill the rat! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) You freeze the ribbon worm. The ribbon worm is moderately wounded. You feel sick. The wall freezes the ribbon worm! The ribbon worm barely misses you. The ribbon worm splashes around in the water. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is almost dead. You feel sick. The wall freezes the ribbon worm! You kill the ribbon worm! The frozen ramparts melt away as you move. You feel sick. You see here a ribbon worm corpse. You feel sick. You start resting. You feel sick. You are no longer poisoned. You start resting. HP restored. Your legs become a tail as you dive into the water. j - 29 poisoned darts (gained 8) You see here a +0 dagger. You see here a ribbon worm corpse. You see here a ribbon worm corpse. Magic restored. Your legs become a tail as you dive into the water. There is a gate leading back out of this place here. Your legs become a tail as you dive into the water. You encounter a crocodile and a kobold. The kobold is quivering stones. Found three items. Found a gate leading back out of this place. You encounter a kobold. It is wielding a +0 dagger. Found 2 potions of invisibility. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. Okay, then. The kobold shouts! Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The kobold shouts! The crocodile hisses menacingly. The wall freezes the kobold! You kill the kobold! You hit the kobold but do no damage. The wall freezes the kobold. You kill the kobold! Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (100% to hit) You freeze the crocodile! The crocodile is moderately wounded. The crocodile seems to slow down. The wall freezes the crocodile. The crocodile seems to slow down. The crocodile bites you but does no damage. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, slow, 100% to hit) You freeze the crocodile. The crocodile is heavily wounded. The wall freezes the crocodile! The crocodile closely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Casting: Ozocubu's Armour (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, slow, 100% to hit) You freeze the crocodile. The crocodile is severely wounded. The wall freezes the crocodile. The crocodile seems to slow down. The crocodile bites you! The crocodile drags you backwards! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (almost dead, slow, 100% to hit) You freeze the crocodile! You kill the crocodile! Your Ice Magic skill increases to level 8! i - 2 potions of invisibility k - an emerald potion m - a scroll labelled OMOUXZIETS Things that are here: a +0 dagger; a kobold corpse n - a scroll labelled KIXUAT YTHOG Things that are here: a +0 short sword; 3 stones; a kobold corpse Done exploring. Done exploring. There is a gate leading back out of this place here. You see here a crocodile corpse. Welcome back to the Dungeon! There is a collapsed entrance here. As you read the scroll labelled XUYHAA PUPROSM, it crumbles to dust. It is a scroll of identify. f -> m - 3 potions of might; c -> i - 6 scrolls of identify As you read the scroll of identify, it crumbles to dust. k -> A - a potion of attraction As you read the scroll of identify, it crumbles to dust. l -> x - 2 scrolls of amnesia As you read the scroll of identify, it crumbles to dust. d -> T - a scroll of torment As you read the scroll of identify, it crumbles to dust. e -> p - a scroll of poison As you read the scroll of identify, it crumbles to dust. h -> N - a scroll of noise As you read the scroll of identify, it crumbles to dust. j -> t - a scroll of teleportation Your legs become a tail as you dive into the water. You encounter a bat. You see here a brown potion. d - a brown potion You see here a +0 leather armour. Found a ring mail. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! You see here a bat corpse. You see here a bat corpse. e - a wand of charming (11) Found a chain mail. You see here a +0 chain mail. Things that are here: a +4 scale mail of cold resistance; a +0 club; the goblin skeleton of Ijyb You see here a +0 leather armour. Done exploring. Done exploring. Things that are here: a +0 flail; a +0 dagger There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a hound. Found a sparkling altar of Nemelex Xobeh. Found an escape hatch in the floor. The helpless hound fails to defend itself. You puncture the hound! The hound is severely wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 100% to hit) You freeze the hound. The hound is almost dead. The hound misses you. The hound bites you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, 100% to hit) You freeze the hound! You kill the hound! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a potion of brilliance. You encounter a kobold. It is wielding a +0 short sword. The kobold shouts! Found a stone staircase leading up and a stone staircase leading down. The kobold closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (100% to hit) You freeze the kobold! You kill the kobold! b - a potion of brilliance Things that are here: a +0 short sword; a kobold corpse Found a stone staircase leading up. You encounter an orc. It is wielding a +0 trident. You encounter an adder, an orc and a hound. The orc is wielding a +0 hand axe of electrocution. Found a stone staircase leading down. There is a stone staircase leading up here. You encounter 2 orcs. The orc shouts! The orc leaves your sight. The hound barks! The orc barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc. The orc hits you with a +0 hand axe of electrocution. The orc hits you but does no damage. The wall freezes the adder. The adder bites you but does no damage. Casting: Frozen Ramparts (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) You freeze the adder! You kill the adder! The orc hits you from afar with a +0 trident. The wall freezes the orc. You kill the orc! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (100% to hit) You freeze the hound! The hound is heavily wounded. The wall freezes the hound. The hound bites you. The orc misses you. The wall freezes the hound. The hound bites you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, 100% to hit) You freeze the hound! You kill the hound! The wall freezes the orc but does no damage. The orc barely misses you. You have reached level 7! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 chain mail (100% to hit) You freeze the orc. The orc is lightly wounded. The wall freezes the orc. The orc barely misses you. The orc misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 chain mail (heavily wounded, 100% to hit) You freeze the orc. You kill the orc! The wall freezes the orc. The orc hits you from afar with a +0 trident. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (lightly wounded, 100% to hit) You freeze the orc. The orc is heavily wounded. The wall freezes the orc. You kill the orc! The orc barely misses you. The frozen ramparts melt away as you move. The orc hits you but does no damage. Items here: ))) [ †. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (100% to hit) You freeze the orc. The orc is lightly wounded. The orc closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (lightly wounded, 100% to hit) You freeze the orc! You kill the orc! You start resting. HP restored. You start resting. Magic restored. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You encounter a shadow imp. Found a runed mace. You see here a +2 heavy mace. You open the door. There is an open door here. There is an empty arch of ancient stone here. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. You open the door. You encounter a kobold. It is wielding a +0 short sword and quivering stones. There is an open door here. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! You encounter an orc. It is wielding a +0 dagger. The orc shouts! You hit the orc. The orc is moderately wounded. The orc hits you but does no damage. You hit the orc but do no damage. The orc is moderately wounded. You hit the orc but do no damage. The orc is moderately wounded. The orc barely misses you. You closely miss the orc. The orc is moderately wounded. The orc hits you but does no damage. You barely miss the orc. The orc is moderately wounded. You hit the orc. The orc is heavily wounded. The orc closely misses you. You hit the orc. The orc is severely wounded. The orc closely misses you. You hit the orc. You kill the orc! You encounter a hobgoblin. It is wearing an amulet of wildshape. The hobgoblin shouts! You hear a howl! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wearing an amulet of wildshape (100% to hit) You freeze the hobgoblin! You kill the hobgoblin! l - an amulet of wildshape You see here a hobgoblin corpse. Found a scale mail. You see here a +0 scale mail. Found a club. Found a scroll of poison. Found a knobbly garnet ring. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The shadow imp shouts, "Get thee hence, thou errant mumble-news dingleberry!" The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The shadow imp barely misses you. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (100% to hit) You freeze the shadow imp but do no damage. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The shadow imp gestures at you. Pain shoots through your body! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (100% to hit) You freeze the shadow imp. The shadow imp resists. The shadow imp is lightly wounded. The shadow imp resists. The wall freezes the shadow imp. The shadow imp hits you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (lightly wounded, 100% to hit) You freeze the shadow imp. The shadow imp resists. The shadow imp is moderately wounded. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The shadow imp gestures at you. Pain shoots through your body! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (moderately wounded, 100% to hit) You freeze the shadow imp but do no damage. The shadow imp completely resists. x2 The wall freezes the shadow imp but does no damage. The shadow imp barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (moderately wounded, 100% to hit) You freeze the shadow imp. The shadow imp resists. The shadow imp is moderately wounded. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The shadow imp grins evilly. The shadow imp gestures at you. Pain shoots through your body! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (moderately wounded, 100% to hit) You freeze the shadow imp. The shadow imp resists. The shadow imp is heavily wounded. The frozen ramparts melt away. The shadow imp closely misses you. You barely miss the shadow imp. The shadow imp is heavily wounded. The shadow imp puffs mist at you. The shadow imp hits you. You encounter a kobold. It is wielding a +0 short sword. You hit the shadow imp. The shadow imp is severely wounded. The shadow imp completely misses you. You closely miss the shadow imp. The shadow imp is severely wounded. You encounter a howler monkey. The shadow imp closely misses you. You hit the shadow imp. The shadow imp is almost dead. The howler monkey howls! You barely miss the shadow imp. The shadow imp is almost dead. The shadow imp gestures at you. Pain shoots through your body! You hit the shadow imp. The shadow imp is almost dead. The shadow imp hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (almost dead, 100% to hit) You freeze the shadow imp but do no damage. The shadow imp completely resists. The shadow imp hits you. You hit the shadow imp. You kill the shadow imp! You see here a +0 scale mail. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the kobold. You hit the kobold. You kill the kobold! The wall freezes the howler monkey. The wall freezes the howler monkey. You hit the howler monkey. The howler monkey is severely wounded. The wall freezes the howler monkey. The howler monkey hoots and howls with incredible vigour! You hit the howler monkey. You kill the howler monkey! The frozen ramparts melt away as you move. Things that are here: a +0 short sword; a +0 scale mail m - a +4 ring of protection You encounter a ball python. You see here a scroll of poison. m - a +4 ring of protection (worn) You catch the helpless ball python completely off-guard! You puncture the ball python! You kill the ball python! p - 2 scrolls of poison (gained 1) HP restored. Found a blossoming altar of Fedhas. You now have 102 gold pieces (gained 10). Found a stone staircase leading down. Found a long sword. A - 2 potions of attraction (gained 1) There is a stone staircase leading down here. Found a transporter. Found 14 gold pieces and a shiny orb. N - 2 scrolls of noise (gained 1) You encounter an electric eel and a scorpion. There is a transporter landing site here. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You feel very sick. The wall freezes the scorpion. The scorpion stings you but does no damage. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) You freeze the scorpion! The scorpion is heavily wounded. You feel very sick. The wall freezes the scorpion. The scorpion stings you but does no damage. The wall freezes the scorpion. You kill the scorpion! Training target 9.0 for Ice Magic reached! Your Ice Magic skill increases to level 9! You need to enable at least one skill for training. Your Polearms skill increases to level 1! The frozen ramparts melt away as you move. You encounter 2 electric eels. You feel sick. You feel sick. You feel sick. You feel sick. Found a parchment of Magic Dart. You feel sick. Found a wand of flame (10). You feel sick. You feel sick. You are no longer poisoned. You encounter a ribbon worm. Found a transporter. You pick up a parchment of Magic Dart and begin reading... You add the spell Magic Dart to your library. There are no items here. You encounter an endoplasm. The endoplasm quivers. Found a scroll labelled XACSAU KEIVAWI. You unwield your +0 dagger of speed. k - a +0 trident (weapon) Reach: k) +0 trident Press: ? - help, Dir - move target Aim: an endoplasm (87% to hit) You reach to attack! You puncture the endoplasm! You kill the endoplasm! Reach: k) +0 trident Press: ? - help, Dir - move target Aim: a ribbon worm (wandering, hasn't noticed you, 80% to hit) You reach to attack! You strike the helpless ribbon worm from behind! You puncture the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ribbon worm! The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is severely wounded. The wall freezes the ribbon worm! You kill the ribbon worm! The frozen ramparts melt away as you move. c - a scroll labelled XACSAU KEIVAWI You start resting. Magic restored. You start resting. HP restored. You encounter a ball python. The ball python hisses angrily. You puncture the ball python! You kill the ball python! You see here a ball python corpse. The electric eel leaves your sight. i - a scroll of identify You encounter a quokka. The quokka closely misses you. Okay, then. You hit the quokka. The quokka is heavily wounded. The quokka bites you. You hit the quokka. The quokka is severely wounded. The quokka closely misses you. x2 You miss the quokka. The quokka is severely wounded. The quokka bites you but does no damage. You hit the quokka. You kill the quokka! As you read the scroll of identify, it crumbles to dust. d -> B - a potion of berserk rage You see here a quokka corpse. There is a shaft here. There is a stone staircase leading up here. There is a stone staircase leading down here. The electric eel leaves your sight. You see here a +0 long sword. The electric eel leaves your sight. The electric eel leaves your sight. The electric eel leaves your sight. There is a transporter landing site here. You encounter a kobold. It is wielding a +0 short sword and quivering stones. The kobold shouts! The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you with a +0 short sword. You hit the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. You puncture the kobold! You kill the kobold! Things that are here: a +0 short sword; 3 stones You see here a hobgoblin skeleton. Partly explored, unvisited transporter. Partly explored, unvisited transporter. You see here a +2 heavy mace. There is a stone staircase leading down here. You climb downwards. Found two stone staircases leading up. There is a stone staircase leading up here. You open the door. There is an open door here. You encounter an iguana. The iguana hisses angrily. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the iguana! You hit the iguana but do no damage. The iguana is heavily wounded. The wall freezes the iguana! The iguana seems to slow down. The iguana closely misses you. You hit the iguana. You kill the iguana! Your Polearms skill increases to level 2! The frozen ramparts melt away as you move. You see here an iguana corpse. Your legs become a tail as you dive into the water. Magic restored. Found a dagger. You see here a +0 dagger. You see here a +1 heavy mace. You encounter an iguana. Reach: k) +0 trident Press: ? - help, Dir - move target Aim: an iguana (wandering, hasn't noticed you, 66% to hit) You reach to attack! You hit the iguana. The iguana hisses angrily. The iguana is lightly wounded. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the iguana. The iguana seems to slow down. The iguana bites you but does no damage. You hit the iguana but do no damage. The iguana is lightly wounded. The wall freezes the iguana! The iguana closely misses you. You hit the iguana. You kill the iguana! The frozen ramparts melt away as you move. Found a weird glowing staff. You see here an iguana corpse. You see here a staff of fire. Your legs become a tail as you dive into the water. Found a copper ring. n - a +6 ring of strength To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or m - a +4 ring of protection; > or b - a +6 ring of dexterity You remove your +6 ring of dexterity. You feel clumsy. You feel stronger. n - a +6 ring of strength (worn) Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Your legs become a tail as you dive into the water. Your legs become a tail as you dive into the water. Your legs become a tail as you dive into the water. Your legs become a tail as you dive into the water. Your legs become a tail as you dive into the water. You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. Found a robe. Your legs become a tail as you dive into the water. Found a hazy altar of Hepliaklqana. Found an escape hatch in the floor. You pick up a parchment of Swiftness and begin reading... You add the spell Swiftness to your library. There is a fountain of clear blue water here. You briefly stop to wash your hands. Found a transporter. You open the door. You encounter a scorpion. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-4-g0e95e087e2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 2, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Korrin] Species: Merfolk Job: Ice Elementalist HP: 46/46; mods: 0/0 MP: 11/11; mod: 0 Stats: 16 15 14 Position: (52, 47), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/42 Short Blades | X | 0 | 0 | 0 | 0 | 0/35 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 100 | 2 | 137 | 62/75 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 2 | 151 | 62/89 Stealth | X | 0 | 0 | 2 | 127 | 21/106 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 3 | 356 | 0/238 Conjurations | X | 0 | 0 | 0 | 0 | 0/70 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 9 | 1892 | 0/441 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Alchemy | X | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 102 #49: 176 #73: 28207 Mutations: nimble swimmer: 2 (innate) mertail: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #4: +0 ring mail eq slot #9, inv slot #12: +4 ring of protection eq slot #4, inv slot #8: +0 helmet eq slot #1, inv slot #10: +0 trident eq slot #9, inv slot #13: +6 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .#~♣♣♣~~~.~~~P~♣ .#♣PPP~≈~.~~~~♣♣♣# .#~~~~~≈~.~~~~♣♣.# .♣♣P~~~≈≈.~P~♣♣#s# ######## P~~~~~~~~.P~~♣ #.# #....... #~~P~P~~~.~~♣# #.# #.###### ##~~~~~~♣.~♣# #.# #.###### ##♣~~P♣....####'##### #....... ###..........@....# ######## #...............# ######.#.............# .....#.#......#......# ####.# #......##.##### ..##.# #......##.# #....# #......##.# #.#### #......##.# #### #......##.######## dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: pre_temple_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>