Kou Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (4, 39, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (9, -8, D:1) a frilled lizard corpse (skeletalised by now) (13, 33, D:1) a +0 dagger a goblin skeleton (16, 10, D:1) a rat skeleton (16, 36, D:1) a rat skeleton (20, 1, D:1) a +0 club a stone (25, 19, D:1) a +0 falchion (28, 1, D:1) a scarab talisman (33, 36, D:1) a +0 whip a kobold skeleton (35, -15, D:1) a medusa talisman (36, 32, D:1) a +0 club (39, 13, D:1) a +0 spear (46, 33, D:1) a rat corpse (skeletalised by now) (55, 32, D:1) a bat corpse (skeletalised by now) (56, 32, D:1) a hobgoblin corpse (skeletalised by now) (56, 33, D:1) a +0 whip 3 stones a +4 dagger a bat corpse (skeletalised by now) (57, 32, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (7, -18, D:2) the +2 buckler "Tudud" {rN+ MP+11 Dex-4} rN+: It protects you from negative energy. MP+11: It affects your magic capacity (+11). Dex-4: It affects your dexterity (-4). It can be maximally enchanted to +3. (7, -3, D:2) an adder skeleton (12, 13, D:2) a quokka corpse (skeletalised by now) (13, -7, D:2) a +0 club a kobold skeleton (13, 20, D:2) a +0 dagger a stone (14, 1, D:2) an adder corpse (skeletalised by now) (14, 2, D:2) a bat corpse (skeletalised by now) (14, 3, D:2) a +0 dagger a kobold corpse (skeletalised by now) (15, 22, D:2) a +0 trident (24, 16, D:2) a rat corpse (skeletalised by now) (28, 29, D:2) 3 flux baubles (35, -3, D:2) a bat corpse (skeletalised by now) (41, 14, D:2) a +0 falchion (41, 19, D:2) a +0 club