Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 9595722363914796031 14 Kronii the Conjurer (level 2, -4/20 HPs) Began as an Armataur Conjurer on June 28, 2025. Slain by Terence ... wielding a +0 heavy flail (16 damage) ... on level 2 of the Dungeon. The game lasted 00:00:39 (892 turns). Kronii the Conjurer (Armataur Conjurer) Turns: 892, Time: 00:00:39 Health: -4/20 AC: 4 Str: 12 XL: 2 Next: 31% Magic: 2/5 EV: 8 Int: 18 God: Gold: 59 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . f - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of amnesia {unknown} h - 2 scrolls of identify {unknown} i - a scroll of revelation {unknown} Potions b - a potion of magic c - 2 potions of enlightenment {unknown} d - a potion of resistance {unknown} g - 2 potions of curing {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence is nearby! The magic dart hits Terence but does no damage. Terence shouts! Terence is nearby! A ball python comes into view. Your magical contamination has completely faded away. You roll towards Terence! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 heavy flail and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 heavy flail. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. You hit Terence but do no damage. Terence is severely wounded. Terence misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 heavy flail. You hit Terence. Terence is severely wounded. You completely miss Terence. Terence is severely wounded. Terence hits you with a +0 heavy flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ######## ........ #. #...... #. #.#... ####.######.#.## #............?.# #..............#.#. .###.....@@......... ........###.#..#.... ..#####.#...#....... #.#<.........#.... #...#.###.#.##.... #.#.#.# ..... .#. #.#.#.# #[.... # #.#.#.# #.. #S# ..[.... You could see Terence. Vanquished Creatures 5 endoplasms (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kronii the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 341 | D:1 | Learned a level 2 spell: Searing Ray 876 | D:2 | Noticed Terence 892 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, serial_bayou_lagoon_a, dk_noncrumbling_3 D:2: minmay_alternating_diamond, layout_basic, serial_shops, shop, uniq_sigmund, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.2 Dodging | | 1.3 Stealth | | 2.1 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Short sword || 4 Cast: Magic Dart || 29 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 891 | 875 | 16 | 0 | 789 | 2 | 445.5 | Dungeon | 891 | 875 | 16 | 0 | 789 | 2 | 445.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 861 daAuts D:2: 29 daAuts