Dungeon Crawl Stone Soup version 0.34-a0-165-gd01ceb9fa2 (webtiles) character file. Game seed: 5388299105176405470 39 Kronii the Conjurer (level 3, 0/26 HPs) Began as an Armataur Conjurer on June 30, 2025. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1245 turns). Kronii the Conjurer (Armataur Conjurer) Turns: 1245, Time: 00:01:53 Health: 0/26 AC: 4 Str: 12 XL: 3 Next: 28% Magic: 4/6 EV: 8 Int: 20 God: Gold: 58 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . b - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.76/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions c - a potion of might {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You roll towards Terence! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray misses Terence. Terence completely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .#####..########## ...........(.....# .#####..########.# #.####...## #.# #.........# #.# ######...## #.# ##.## ###.#### #.# #......# #@# #.#.##.# #@# #.#.##.# ... #.#..#.### ..... #......... !...... #......##. .... .........###....####< .... +.........+.......###. ... #.........###......... ..# ###.#.#### You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 4 endoplasms (D:1) 8 jackals (D:1) 2 bats (D:1) A giant cockroach (D:1) A goblin (D:1) 3 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kronii the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 9/20 MP: 0/5 207 | D:1 | HP: 1/20 [jackal (2)] 388 | D:1 | Found a faded altar of an unknown god. 505 | D:1 | Reached skill level 4 in Conjurations 533 | D:1 | HP: 1/20 [jackal (3)] 541 | D:1 | HP: 1/20 [jackal (2)] 821 | D:1 | Reached XP level 3. HP: 25/26 MP: 4/6 1114 | D:2 | Noticed Terence 1137 | D:1 | Learned a level 2 spell: Searing Ray 1245 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic, hellmonk_ecumenical_altar_arch_garden D:2: layout_loops_corners, uniq_natasha, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 41 Tailslap || 4 Short sword || 1 Cast: Magic Dart || 59 Searing Ray || 2 Use: Scroll || 2 Potion || 2 Armour: Robe || 73 Dodge: Dodged || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1244 | 1182 | 62 | 0 | 967 | 2 | 622.0 | Dungeon | 1244 | 1182 | 62 | 0 | 967 | 2 | 622.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1107 daAuts D:2: 137 daAuts