Dungeon Sprint DCSS version 0.33-a0-1301-gdd9937bba7 (webtiles) character file. Game seed: 4988417324930701944 4 LAYA the Magician (level 1, -4/22 HPs) Began as a Djinni Conjurer on Apr 7, 2025. Slain by a gnoll bouda ... wielding a +0 club (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (65 turns). LAYA the Magician (Djinni Conjurer) Turns: 65, Time: 00:00:15 Health: -4/22 AC: 2 Str: 6 XL: 1 Next: 77% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-5 HP) @: berserking, weakened, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d6 24% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is lightly wounded. The gnoll bouda barely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you with a +0 club! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Unknown command. You barely miss the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the gnoll bouda. The gnoll bouda is moderately wounded. You hit the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda misses you. You closely miss the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 club! You die... ▓+▓ ▓.▓ ▓s▓ ▓h▓ ▓S▓ ▓W▓ ▓j▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see a phantom, a gnoll bouda, a scorpion, a hound and an adder. Vanquished Creatures A ball python (D) An endoplasm (D) A bat (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 56 | D | Noticed a scorpion 56 | D | Noticed a hound 56 | D | Noticed a phantom 56 | D | Noticed a gnoll bouda 65 | D | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 11 Use: Potion || 2 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 62 | 62 | 0 | 0 | 47 | 1 | 62.0 | Dungeon | 62 | 62 | 0 | 0 | 47 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 62 daAuts