Dungeon Sprint DCSS version 0.33-a0-1446-g9efba704ed (webtiles) character file. Game seed: 14028622018932560215 900000 LAYA the Eclecticist (level 12, -19/70 HPs) Began as a Djinni Conjurer on Apr 18, 2025. Was an Initiate of Makhleb. Demolished by a meat berserker ... wielding a +9 battleaxe (89 damage) ... in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:16 (9 turns). LAYA the Eclecticist (Djinni Conjurer) Turns: 9, Time: 00:00:17 Health: -19/70 AC: 2 Str: 6 XL: 12 Next: 35% Gold: 0 EV: 15 Int: 24 God: Makhleb [......] SH: 0 Dex: 13 rFire + + . g - +∞ Axe of Woe rCold x . . [offhand occupied] rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.31/turn %: no teleportation, infuse magic (-20 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons g - the +∞ Axe of Woe (weapon) (You found it in the Dungeon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds e - a potion of berserk rage Skills: + Level 3.7 Axes + Level 9.3 Dodging + Level 6.3 Stealth + Level 20.6 Spellcasting + Level 20.6 Conjurations + Level 20.6 Hexes + Level 20.6 Summonings + Level 20.6 Necromancy + Level 20.6 Translocations + Level 20.6 Forgecraft + Level 20.6 Fire Magic + Level 20.6 Ice Magic + Level 20.6 Air Magic + Level 20.6 Earth Magic + Level 20.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 44% 3d19 0% 4 d - Iskenderun's Mystic Conj/Tloc 89% 2d17 (+2d90% 4 e - Soul Splinter Necr 100% N/A 0% 1 f - Construct Spike Laun Frge 100% 2d7 0% 2 g - Maxwell's Portable P Tloc 89% (3-9)d8 0% 3 h - Launch Clockwork Bee Frge 89% N/A 0% 3 i - Awaken Armour Erth/Frge 100% N/A 0% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have reached level 4! You feel clever. You have reached level 5! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'f'. You have reached level 6! You have reached level 7! The power to cast Maxwell's Portable Piledriver wells up from within. Spell assigned to 'g'. You have reached level 8! You feel agile. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Launch Clockwork Bee wells up from within. Spell assigned to 'h'. You have reached level 10! You have reached level 11! The power to cast Awaken Armour wells up from within. Spell assigned to 'i'. You have reached level 12! You feel agile. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. There is a burning altar of Makhleb here. You feel yourself speed up. The meat berserker hits you with a +9 battleaxe!!!! Ouch! That really hurt! You die... .... ....... ..... .. #.... .# .. #... ..# ...###... ..###. .......)###...... #......oO@.o..... .....#.....#.... ... #_.