LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 leather armour a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 club (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +3 flail of protection (61, 9, D) a +0 dagger a +0 robe (61, 11, D) a +0 short sword a +0 leather armour (62, 0, D) a +2 quarterstaff of draining (62, 1, D) a +2 trident of venom an iguana corpse (62, 3, D) an iguana corpse (62, 8, D) the +0 plate armour "Lessyep" {rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (62, 10, D) a +0 hand axe a +0 leather armour an orc corpse (62, 11, D) a +0 dagger a +0 robe (63, 0, D) a staff of cold (63, 8, D) the +1 rapier "Faremnet" {antimagic, Will- Str+6 Dex+3 Stlth+} Will-: It decreases your willpower. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (67, 0, D) a ring of poison resistance (68, 3, D) a +0 giant club a +0 giant club (68, 4, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (69, 1, D) a +0 giant club an ogre corpse (70, 8, D) a +6 ring of strength a ring of flight (70, 9, D) the +0 robe of Resourcefulness {-Tele Rampage rElec rF+} -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (71, 8, D) a staff of fire (71, 10, D) a jackal corpse (71, 12, D) a yak corpse (71, 16, D) a +0 antimagic orcbow (71, 19, D) an adder corpse (71, 26, D) a staff of necromancy (unseen) (71, 27, D) a +3 scimitar of valour (unseen) (72, 8, D) the +7 mace of Uplin {heavy, rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 9, D) a +3 rapier of draining (72, 16, D) a staff of alchemy (72, 17, D) a +1 chain mail of archery (72, 19, D) a +0 glaive a naga corpse (72, 20, D) a +0 flail a water moccasin corpse (72, 26, D) a +4 ring of protection (72, 27, D) a rimehorn talisman (73, 1, D) a +0 triple sword of flaming (73, 16, D) the +8 morningstar of Watchfulness {speed, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 17, D) a +3 sling of flaming (73, 26, D) a ring of willpower (73, 27, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (74, 2, D) a +0 mace (75, 1, D) a +3 quarterstaff of speed