Dungeon Crawl Stone Soup version 0.35-a0-242-gcee09e4548 (webtiles) character file. Game seed: 14652311486751159689 99 LAYA the Magician (level 5, -3/35 HPs) Began as a Djinni Conjurer on Apr 1, 2026. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:13 (1630 turns). LAYA the Magician (Djinni Conjurer) Turns: 1630, Time: 00:01:13 Health: -3/35 AC: 2 Str: 6 XL: 5 Next: 2% Gold: 38 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + (20%) c - +2 whip (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of protection from fire Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (worn) Scrolls f - a scroll of fear i - a scroll of identify w - a scroll of enchant weapon h - a scroll of immolation {unknown} j - a scroll of teleportation {unknown} Potions w - 2 potions of heal wounds Skills: + Level 2.2 Dodging + Level 1.8 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations * Level 4.6 Forgecraft * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Jinxbite Hex 50% 2d3 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You flog the orc! You kill the orc! You feel less confused. You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'f'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 dagger of protection and wearing a +0 leather armour (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The orc hits you with a +1 dagger of protection. The searing ray hits something. The searing ray misses the orc. The orc priest miscasts a cantrip. Something hits you. The searing ray hits the orc. The orc is severely wounded. The orc hits you with a +1 dagger of protection. Something hits you. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 war axe (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.###. #.... # #.#.. #.# #.... ...## #...###o..... #.......o.. #.o#....... #o)###.#### #.@# # #..# #..# #.# #..# #:# #..# #.# #..# #.# #..# #.# #..# #o# ######..# #.# You could see an orc priest and an orc. Vanquished Creatures An orc priest (D:3) 4 adders 4 orcs (D:3) 2 endoplasms 4 hobgoblins 5 jackals (D:2) A quokka (D:1) 3 ball pythons 6 bats A frilled lizard (D:2) 2 goblins (D:2) 2 kobolds A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 241 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 360 | D:1 | Found a faded altar of an unknown god. 725 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 725 | D:2 | Learned a level 1 spell: Foxfire 1332 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1626 | D:3 | Reached XP level 5. HP: 24/35 MP: 0/0 1626 | D:3 | Learned a level 2 spell: Jinxbite 1630 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, hellmonk_ecumenical_altar_heavens_door D:2: layout_loops_ring D:3: layout_basic, nicolae_overflow_sandstone_temple, uniq_ijyb, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.2 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Whip | | 2 || 2 Cast: Magic Dart | 47 | 14 || 61 Searing Ray | | 4 || 4 Read: Amnesia | 1 | || 1 Identify | | 3 || 3 Armour: Robe | | 10 || 10 Dodge: Dodged | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1630 | 1533 | 97 | 0 | 1397 | 3 | 543.3 | Dungeon | 1630 | 1533 | 97 | 0 | 1397 | 3 | 543.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 743 daAuts D:1: 682 daAuts D:3: 204 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+