LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman "Fynlemia" {Dex+3} [lupine talisman] Dex+3: It affects your dexterity (+3). an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) the +6 flail of Disaster {flame, Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (19, 1, D) a parchment of Anguish (19, 17, D) a +6 ring of dexterity (20, 0, D) a +2 dagger of venom (20, 1, D) a parchment of Summon Hydra (20, 17, D) a parchment of Fire Storm (21, 0, D) the +7 quarterstaff of Ravage {speed, ^Drain Str+7 Int-2 Stlth+} ^Drain: It drains your maximum health when unequipped. Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, 1, D) a +2 quarterstaff of rebuke (21, 17, D) a +3 plate armour of fire resistance (unseen) (22, 1, D) a +2 longbow of freezing (22, 5, D) an ugly thing corpse (22, 7, D) a +1 flail of protection a +0 robe a kobold corpse (22, 17, D) a staff of conjuration (unseen) (23, 0, D) a +6 battleaxe of freezing (23, 1, D) an amulet of chemistry (23, 17, D) a sack of spiders (23, 18, D) a ring of magical power (24, 0, D) a ring of wizardry (24, 1, D) a parchment of Discord (24, 4, D) a +3 scimitar (still there?) a +0 robe (still there?) (24, 7, D) a +1 dagger of venom a +0 robe (24, 17, D) a blade talisman (24, 18, D) a parchment of Dispersal (25, 0, D) the earth staff of Boany {rElec rN+ Int-4 Dex+6 Earth} [staff of earth] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). Earth: It increases the power of your Earth spells. (25, 1, D) a parchment of Borgnjor's Revivification (25, 5, D) a glowing shapeshifter corpse (25, 17, D) a staff of air (unseen) (25, 18, D) a parchment of Confusing Touch (26, 0, D) a +5 sling of electrocution (unseen) (26, 1, D) a +5 heavy sling (26, 4, D) a +2 scimitar (still there?) a +0 robe (still there?) (26, 5, D) a +1 dagger of draining (still there?) a +0 robe (still there?) (26, 17, D) the +1 short sword "Idodidgh" {devious, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (27, 0, D) a parchment of Fireball (27, 1, D) the +0 ring mail "Lunk" {Harm Dex+5 Stlth+} Harm: It increases damage dealt and taken. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (27, 17, D) the +4 short sword of the Unliving {freeze, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (28, 0, D) a +4 ring mail of poison resistance (28, 1, D) an amulet of the acrobat (28, 17, D) a parchment of Ignition (28, 20, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) (29, 17, D) a parchment of Fireball (35, 0, D) a staff of cold (35, 14, D) a +2 scale mail of cold resistance (35, 15, D) a +0 short sword (35, 18, D) 9 large rocks the cyclops corpse of Polyphemus (skeletalised by now) (35, 29, D) a +5 dagger of speed (36, 0, D) a +1 heavy great mace (36, 1, D) a +3 whip of electrocution (36, 15, D) a +2 hand axe of flaming (36, 28, D) a staff of air (36, 29, D) a +0 pair of boots of stealth (37, 1, D) a +2 glaive of flaming (37, 14, D) an orb of glass (37, 15, D) a parchment of Enfeeble (37, 28, D) the ring "Bein" {AC+4 Int+5 Dex-4} [ring of protection] AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). (37, 31, D) a +0 battleaxe (37, 34, D) a +0 whip a +0 robe (38, 0, D) the +1 chain mail of Articulation {Rampage Regen+ Str+2 SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (38, 1, D) a +0 halberd of freezing (38, 3, D) a +2 scimitar of flaming (38, 14, D) a parchment of Ozocubu's Armour (38, 15, D) a parchment of Borgnjor's Vile Clutch (38, 16, D) the +1 sling of Laadyo {flame, Int+6 SInv} Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. a +0 flail a +0 chain mail (38, 17, D) a staff of fire a +0 cloak of poison resistance a +0 scythe a +0 robe (38, 29, D) an amulet of dissipation a staff of alchemy (38, 31, D) a +0 long sword (38, 32, D) a +0 battleaxe a +0 plate armour (39, 1, D) an amulet of wildshape (39, 3, D) a hell hog corpse (skeletalised by now) (39, 14, D) a staff of conjuration (39, 15, D) a +1 flail of protection (39, 16, D) a +2 morningstar of concussion a +0 plate armour a +0 tower shield (39, 17, D) a +1 dire flail of protection a +0 leather armour (39, 18, D) the air staff of Kindness {rElec Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. a +0 robe a +0 dagger a +0 leather armour (39, 28, D) a +0 dagger (39, 29, D) a +2 robe (39, 32, D) a +0 orcbow of flaming a +0 robe (39, 33, D) a +0 trident (39, 34, D) a +2 heavy flail (40, 0, D) a parchment of Summon Cactus Giant (40, 1, D) a +4 scale mail of archery (40, 5, D) a hell hound corpse (skeletalised by now) (40, 14, D) a +0 heavy scimitar (40, 15, D) a +3 scale mail of positive energy (40, 18, D) a +4 great sword of protection a +2 chain mail of death a +0 sling a +0 quarterstaff a +0 leather armour (40, 28, D) a +2 leather armour of cold resistance (40, 29, D) a +2 devious rapier (40, 31, D) a +0 war axe a +0 chain mail (40, 32, D) a +0 athame a +0 robe (40, 33, D) a +1 vampiric war axe a +0 plate armour a +0 short sword a +0 robe (41, 0, D) the +3 glaive of the Crypt {antimagic, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (41, 14, D) a +2 scale mail of willpower (41, 17, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (41, 28, D) a +2 robe of positive energy (41, 29, D) a staff of air (42, 0, D) the +0 leather armour of Qabb {rN+ Slay+3} rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (42, 1, D) a staff of necromancy (42, 14, D) the granite talisman of Sophism {rF+ Dex+5} [granite talisman] rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (42, 15, D) a scarab talisman (42, 28, D) a +1 trident of protection (42, 29, D) the +7 hand axe of the Living Dead {sunder, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (43, 14, D) a +0 dagger (43, 15, D) a +2 plate armour of poison resistance (43, 28, D) a +2 spectral lajatang (43, 29, D) a +5 sling (44, 28, D) a parchment of Frozen Ramparts (48, 3, D) a +1 scimitar of holy wrath a yellow draconian corpse (skeletalised by now) (48, 6, D) a +0 short sword (49, 0, D) a +0 sling of electrocution (49, 4, D) a +0 hand axe (49, 12, D) a +1 leather armour of fire resistance (49, 37, D) the +2 trident "Kuyhead" {heavy, Str+3 Dex+8} Str+3: It affects your strength (+3). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. a raiju corpse (skeletalised by now) (50, 0, D) a quill talisman (50, 12, D) a staff of cold (50, 13, D) the +7 halberd of the Past {flame, Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (50, 24, D) a +1 scale mail of poison resistance (50, 25, D) a +4 great mace of holy wrath (50, 36, D) a +2 sling of flaming (50, 37, D) a +3 shortbow (51, 1, D) the ring "Adwaluh" {rPois Str+6 Slay+3} [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (51, 3, D) a +0 long sword (51, 4, D) a +0 dire flail (51, 24, D) a ring of poison resistance (51, 25, D) a +6 ring of strength the +9 short sword of Iloxarota {devious, rElec Int+3 Dex-5} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (51, 28, D) a rime drake skeleton (51, 36, D) a spider talisman (51, 37, D) a staff of alchemy (52, 0, D) a staff of fire (52, 1, D) the earth staff of the Twelve Mystics {rCorr Int-2 Ice Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (52, 2, D) a +0 halberd (52, 3, D) a +0 long sword (52, 4, D) a +0 battleaxe a +0 battleaxe (52, 12, D) a +3 chain mail of poison resistance (52, 13, D) the +8 great sword of the Messenger {freeze, rPois Will- Dex+2} rPois: It protects you from poison. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (52, 24, D) a +1 plate armour of archery (52, 37, D) a +2 robe of positive energy (53, 0, D) the +6 scimitar of Mana {venom, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (53, 1, D) a +0 long sword a +0 cloak (53, 2, D) a +0 long sword a +0 cloak (53, 3, D) a +0 trident (53, 4, D) a +0 long sword (53, 12, D) a +2 athame of freezing (53, 13, D) a +6 ring of strength (53, 18, D) a +0 short sword (53, 24, D) the quill talisman of Untruth {rElec Str+2 Int+5} [quill talisman] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (53, 25, D) a +2 plate armour of resonance (53, 37, D) a +3 leather armour of fire resistance (54, 0, D) a staff of alchemy (54, 1, D) a +2 ring mail of poison resistance (54, 3, D) a +0 halberd (54, 12, D) an amulet of reflection (54, 13, D) the +4 partisan of Anxiety {protect, rN+ Will++ Dex-2 Stlth+} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 18, D) a +2 halberd of holy wrath (54, 24, D) a +6 lajatang of venom (54, 25, D) a +1 heavy longbow (54, 36, D) a +0 great mace of protection (55, 0, D) a storm talisman (55, 12, D) a staff of earth (55, 13, D) a +3 partisan of holy wrath a parchment of Plasma Beam (55, 24, D) a +1 robe of willpower (57, 14, D) a +0 shortbow a +0 long sword of flaming a +0 robe (59, 37, D) a +2 robe (60, 37, D) a ring of magical power (61, 0, D) the +1 plate armour of Lethargy {Will+ Str-4 Stlth+} Will+: It increases your willpower. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 16, D) the +11 war axe of Yphidal {protect, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (61, 19, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (61, 20, D) a +0 flail a +0 robe (61, 29, D) a +0 short sword a +0 ring mail (61, 36, D) the +5 arbalest of the End {drain, rF++ rC- rN+ Stlth+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 37, D) a parchment of Conjure Ball Lightning (62, 0, D) a parchment of Summon Mana Viper (62, 1, D) a parchment of Iskenderun's Mystic Blast (62, 2, D) a +0 short sword (62, 9, D) a +0 vampiric war axe (62, 17, D) the +0 plate armour "Jeshamn" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (62, 19, D) a +0 war axe (62, 26, D) a +0 glaive of protection (62, 27, D) a +2 dagger of venom (62, 28, D) a +6 heavy trident (62, 29, D) a +0 shortbow a +0 robe (62, 30, D) a +0 short sword a +0 longbow a +0 robe an elf corpse (skeletalised by now) (62, 36, D) a staff of cold (62, 37, D) a staff of earth (63, 0, D) the +2 orcbow "Oneme" {drain, rN+ Str+3 SInv} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (63, 8, D) a staff of cold (63, 16, D) a +4 antimagic spear (63, 17, D) a parchment of Sticky Flame (63, 19, D) a +0 scimitar a naga corpse (skeletalised by now) (63, 26, D) the +5 triple crossbow of Bihuaz {drain, rPois rN+ Str+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 27, D) an amulet of magic regeneration (64, 16, D) the +8 longbow "Iphure" {flame, ^Fragile Will++ Int+4} ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (64, 17, D) a parchment of Infestation (64, 26, D) the +9 flail of Largesse {elec, ^Contam Int+2 Dex+8} ^Contam: It causes magical contamination when unequipped. Int+2: It affects your intelligence (+2). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (64, 27, D) a +0 long sword a +0 robe a +0 longbow of freezing (67, 0, D) a +2 flail of concussion (67, 2, D) a river rat corpse (skeletalised by now) (67, 31, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 0, D) the +6 spear of the Avant Garde God {drain, rC+ rN+ Str+2 Dex-2} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (69, 25, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 36, D) a +4 scale mail of willpower (70, 8, D) a +0 orcbow of flaming (70, 36, D) a +3 shortbow (70, 37, D) a parchment of Ozocubu's Refrigeration (70, 39, D) a +0 halberd (71, 8, D) a +6 short sword of venom (71, 16, D) a parchment of Infestation (71, 17, D) the +5 chain mail of the Morning Star {rPois} rPois: It protects you from poison. It cannot be enchanted further. (71, 26, D) +2 storm dragon scales (71, 27, D) a parchment of Nazja's Percussive Tempering (71, 36, D) the +8 hand axe of Etivvoir {venom, ^Contam Str+5} ^Contam: It causes magical contamination when unequipped. Str+5: It affects your strength (+5). It cannot be enchanted further. (71, 37, D) a +0 hand axe the +0 cloak of Vodysch {*Slow +Blink rPois rF+} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (71, 39, D) a +0 halberd a +0 robe (71, 40, D) a +0 dire flail (72, 8, D) a +3 leather armour of cold resistance (72, 9, D) a staff of necromancy (72, 16, D) a staff of alchemy (72, 26, D) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (72, 28, D) a +0 great sword a +0 plate armour (72, 36, D) a +1 bardiche of flaming (72, 37, D) a +2 robe of resistance (73, 1, D) a +6 ring of strength (73, 17, D) a +2 shortbow of electrocution (73, 26, D) the +6 scale mail "Kozuam" {Will++ Regen+ Str-3 Dex+3} Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 27, D) a parchment of Cigotuvi's Putrefaction (73, 36, D) a parchment of Silence (73, 37, D) the +9 halberd of Capital Punishment {drain, rElec rF+ rN++} rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (73, 39, D) a +0 partisan (74, 29, D) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (75, 1, D) a +1 battleaxe of freezing (75, 28, D) a +0 arbalest a yaktaur corpse (skeletalised by now)