LAYA Level 1 of the Dungeon (0, 32, D:1) a +0 scale mail (4, 23, D:1) a bat corpse (skeletalised by now) (11, 5, D:1) a +0 hand axe (16, 8, D:1) a +0 ring mail (24, 54, D:1) a +0 club a goblin corpse (skeletalised by now) (29, 39, D:1) a staff of conjuration (32, 2, D:1) a +0 club (36, 8, D:1) a +0 dagger a goblin skeleton (41, -2, D:1) a ball python corpse (skeletalised by now) (46, 14, D:1) a +0 dagger (47, 34, D:1) a ball python skeleton (52, 42, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Yrobb's Antique Weapon Emporium the +9 short sword of the Special Seers {elec, rPois Str+5} (1929 gold) rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 dagger (52 gold) a +6 short sword of electrocution (1027 gold) a +0 dagger (52 gold) a +0 mace (78 gold) a +0 rapier (143 gold) (0, 0, D:2) a hobgoblin skeleton a jackal skeleton (1, -1, D:2) a jackal skeleton (4, 3, D:2) a +0 mace (19, 1, D:2) a +0 chain mail (25, -12, D:2) a +0 war axe (26, -9, D:2) an adder skeleton (32, -39, D:2) a +1 dagger of venom a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (33, -39, D:2) a bat corpse (skeletalised by now) (34, -49, D:2) a +0 barding (36, -40, D:2) a +0 club (38, -40, D:2) a rat skeleton (38, -11, D:2) a +0 dagger (39, -14, D:2) a +0 whip a stone a kobold skeleton (42, -2, D:2) a +0 leather armour (45, -15, D:2) a +0 robe (50, -55, D:2) a +0 club (55, -17, D:2) a rat corpse (skeletalised by now) (57, 0, D:2) a +0 sling (57, 5, D:2) a bat corpse (skeletalised by now) (61, -27, D:2) a potion of moonshine (67, 5, D:2) a +0 short sword a kobold corpse (skeletalised by now) (71, 3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (75, 4, D:2) a +0 dagger (75, 5, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (4, -4, D:3) a quokka corpse (skeletalised by now) (7, 13, D:3) a +0 dagger a kobold corpse (skeletalised by now) (8, 13, D:3) a frilled lizard corpse (skeletalised by now) (11, 16, D:3) a +0 dagger 4 stones (14, -1, D:3) a +0 club a +0 sling a +0 ring mail (14, 3, D:3) a ball python corpse (skeletalised by now) (23, 36, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (25, -1, D:3) a +0 leather armour (38, -5, D:3) a bat corpse (skeletalised by now) (40, 37, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, 28, D:3) a +0 club a goblin corpse (skeletalised by now) (45, 34, D:3) a +0 club (46, -5, D:3) a +0 hand axe a +0 chain mail (48, 1, D:3) the +0 leather armour "Dostul" {Rampage ^Drain Str+3 Dex+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 8, D:4) a scarab talisman (3, -9, D:4) 2 stones a +0 whip (8, -33, D:4) a staff of alchemy (13, -30, D:4) a +0 whip a stone (15, -24, D:4) a +0 leather armour a +0 short sword (17, -39, D:4) a +0 leather armour (22, -15, D:4) a +0 mace (27, 8, D:4) a +0 rapier a +0 mace (28, -6, D:4) an orb of stardust (32, 5, D:4) a +0 arbalest (44, -2, D:4) a +0 club (66, -14, D:4) a +0 dagger Level 5 of the Dungeon (13, -18, D:5) a +0 club (17, -5, D:5) a +0 falchion (23, -10, D:5) a +0 quarterstaff (28, 12, D:5) a +0 dagger (30, 9, D:5) a +0 chain mail (30, 13, D:5) a +0 short sword (32, 5, D:5) a +0 club a +0 leather armour (36, -11, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (10, -26, D:6) a +0 giant club (12, -15, D:6) a +0 robe a +0 dagger a +0 robe a +2 whip of flaming (12, 15, D:6) a +0 hand axe (15, -12, D:6) a +0 club (18, 0, D:6) a +0 short sword (18, 2, D:6) a +0 giant club (19, 1, D:6) a +0 dagger (19, 14, D:6) a +4 trident of venom a +0 ring mail (20, 0, D:6) a +0 war axe a +0 leather armour (20, 12, D:6) a +0 dagger a +0 robe (20, 14, D:6) a +0 flail a +0 trident a +0 ring mail (20, 15, D:6) a +0 giant spiked club (21, 1, D:6) a +0 giant club (21, 15, D:6) a +0 giant spiked club 3 large rocks (22, 0, D:6) a +0 club (22, 12, D:6) a +0 club (22, 15, D:6) a +0 dagger a +0 robe (23, -28, D:6) a +0 robe (24, 0, D:6) a +0 whip a +0 leather armour (24, 1, D:6) a +0 giant club (24, 2, D:6) a +0 halberd (24, 15, D:6) a +0 dagger a +0 robe (25, 1, D:6) a +0 club a +0 robe (26, 0, D:6) a +4 vampiric trident a +0 ring mail (27, 0, D:6) a +0 spear (27, 15, D:6) a +0 club a +0 robe (28, 0, D:6) a +0 hand axe (28, 1, D:6) a +0 giant club (29, 1, D:6) a +0 giant club (30, 2, D:6) a +0 halberd (31, 0, D:6) a +0 falchion a +0 leather armour (32, 0, D:6) a +0 dagger a +0 robe (32, 14, D:6) a +0 dagger a +0 robe (33, 1, D:6) a +0 hand axe a +0 robe (34, -26, D:6) an inkwell talisman (35, 8, D:6) a +0 dagger a +0 robe (38, -9, D:6) a +0 shortbow (56, -21, D:6) a +0 giant club (57, -19, D:6) a +0 club (58, -19, D:6) a +0 flail (59, -19, D:6) a +0 spear a +0 spear (60, -19, D:6) a +0 club a +2 leather armour of fire resistance Level 7 of the Dungeon [Shop] Goaklaf's Antique Armour Shoppe a +3 ring mail of fire resistance (546 gold) a +3 plate armour of willpower (840 gold) a scarf of shadows (252 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (2803 gold) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. the +1 ring mail of the Jolly Visionaries {-Tele Rampage rC+ Dex+2} (424 gold) -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 pair of gloves of hurling (346 gold) a +2 ring mail of poison resistance (378 gold) the +4 robe of Neonkekh {Rampage ^Drain rElec Str+4} (791 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (0, 0, D:7) a +0 dagger a +0 dagger 4 stones (1, -1, D:7) a +0 club a stone (1, 0, D:7) a +0 whip a +1 dagger of electrocution 3 stones a +0 dagger (2, -1, D:7) a +1 dagger of venom a +0 whip (5, 15, D:7) a +0 orcbow (10, 8, D:7) a +0 short sword (32, 31, D:7) a +0 leather armour (34, 5, D:7) a +0 flail a +0 flail (34, 6, D:7) a +0 short sword a boomerang (35, 6, D:7) a +0 club (35, 7, D:7) a +0 whip (37, 15, D:7) a +0 dagger (42, 30, D:7) a scroll of noise (42, 32, D:7) a +0 spear (43, 32, D:7) a +0 plate armour a +0 whip a +1 buckler a +0 scale mail a +2 trident of venom (44, 32, D:7) a +0 halberd Level 8 of the Dungeon (0, 0, D:8) a medusa talisman (0, 1, D:8) a +0 dagger a +0 trident (0, 2, D:8) a +0 mace a +0 battleaxe a +0 plate armour (8, -8, D:8) a +0 scale mail (10, 0, D:8) a +0 short sword (13, -25, D:8) a +0 club a +0 scale mail (13, -24, D:8) a +0 short sword (14, -25, D:8) a +0 flail (14, 4, D:8) a scroll of noise (21, 11, D:8) a +1 short sword of speed (21, 12, D:8) a +0 short sword a +0 dagger (21, 17, D:8) a +0 dagger of freezing a +0 robe (21, 18, D:8) a +0 flail a +0 mace a +0 hand axe (22, 13, D:8) a +0 club (38, 11, D:8) a +0 whip of venom 2 boomerangs (38, 12, D:8) a +0 short sword (41, 11, D:8) a +0 hand axe a +0 short sword a +0 leather armour (49, -28, D:8) a +0 club (49, -27, D:8) a +0 spear (49, -26, D:8) a +2 spear of venom (49, 11, D:8) a +0 robe a +0 hand axe (51, -19, D:8) a parchment of Momentum Strike (51, 8, D:8) a +0 robe a +3 scimitar of freezing (51, 9, D:8) a +0 robe a +3 hand axe a +0 robe a +0 war axe (51, 10, D:8) a +0 robe a +0 trident (54, 4, D:8) a +0 dagger a +0 robe a +4 hand axe (55, 4, D:8) a +0 trident Level 9 of the Dungeon [Shop] Ukouh's Book Shop a parchment of Iskenderun's Mystic Blast (195 gold) a parchment of Dragon's Call (780 gold) a parchment of Sticky Flame (195 gold) a parchment of Teleport Other (132 gold) a parchment of Lesser Beckoning (87 gold) a manual of Axes (1200 gold) a parchment of Discord (627 gold) a parchment of Fulminant Prism (195 gold) a parchment of Sculpt Simulacrum (375 gold) a parchment of Nazja's Percussive Tempering (276 gold) (0, 0, D:9) a +0 cloak (0, 2, D:9) a +1 hat (1, -22, D:9) a large rock (1, -1, D:9) a +0 pair of boots (2, -2, D:9) a +0 hat (2, 9, D:9) a large rock (2, 26, D:9) a large rock (9, 24, D:9) a large rock (10, 4, D:9) a large rock (11, -21, D:9) a riddle talisman (11, 24, D:9) a large rock (13, 8, D:9) a +0 shortbow (15, 3, D:9) a large rock (15, 21, D:9) a +0 dagger a +0 robe (15, 23, D:9) a +1 heavy shortbow (19, -7, D:9) a +0 dagger a +0 robe (19, -1, D:9) a large rock (20, 3, D:9) a large rock (21, 0, D:9) a large rock (21, 16, D:9) a large rock (21, 21, D:9) a large rock (23, 14, D:9) a large rock (28, -26, D:9) a +0 hat of willpower (29, -20, D:9) a +0 giant club a +0 giant spiked club (31, 20, D:9) a +0 ring mail (42, 4, D:9) a +0 battleaxe (50, 9, D:9) a parchment of Tukima's Dance (51, 14, D:9) a +0 long sword a +0 leather armour (51, 16, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (56, -5, D:9) a +0 leather armour Level 10 of the Dungeon (9, 7, D:10) a human skeleton (11, 9, D:10) a human skeleton (13, -17, D:10) a +0 dagger (19, -21, D:10) a +0 whip (20, -28, D:10) a +0 dagger a +0 robe (24, 23, D:10) a +0 buckler (25, -4, D:10) a +0 chain mail (25, 11, D:10) a +0 robe (47, 16, D:10) a +0 scale mail (55, -12, D:10) a +0 ring mail (59, 8, D:10) a +0 club (60, 7, D:10) a +0 spear a +0 scale mail a +0 buckler (60, 9, D:10) a +0 sling a +0 dagger (60, 10, D:10) a +0 club a +0 dagger (61, 8, D:10) a +0 short sword (61, 10, D:10) a +0 short sword a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (2, 0, D:11) a +0 flail (3, 0, D:11) a +0 mace (5, 0, D:11) a +0 robe a +0 dagger of pain (6, 0, D:11) a boomerang a +1 dire flail of protection (6, 2, D:11) a +0 falchion (6, 9, D:11) a +0 trident (7, 1, D:11) a +0 robe a +0 dagger (8, -21, D:11) a +0 robe (9, -14, D:11) a +0 mace (9, -12, D:11) a +0 club a +0 leather armour (9, -11, D:11) a +1 vampiric war axe a +0 ring mail a +0 trident a +0 ring mail (10, -2, D:11) a +0 dagger a +0 short sword 5 stones (11, -2, D:11) a +0 dagger (11, -1, D:11) a +0 dagger 3 stones a +0 dagger (11, 7, D:11) a +0 dagger a stone (12, -19, D:11) a +0 dagger (12, -3, D:11) a +0 short sword Level 12 of the Dungeon (0, 0, D:12) 6 gold pieces a +0 long sword a +0 robe (3, -2, D:12) 5 gold pieces (3, -1, D:12) 4 gold pieces (4, -1, D:12) a +0 short sword a +0 leather armour (4, 0, D:12) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (4, 3, D:12) 14 gold pieces a +0 giant club a +0 giant spiked club (5, -1, D:12) a +0 dire flail (6, -1, D:12) a +4 war axe of holy wrath a +0 leather armour a +0 kite shield (8, 7, D:12) 6 gold pieces (9, 5, D:12) 7 gold pieces (9, 7, D:12) a poisoned dart (13, -7, D:12) a +0 sling the Ecumenical Temple