Dungeon Crawl Stone Soup version 0.35-a0-431-g733b4dd77d (webtiles) character file. Game seed: 8867481509255115753 38 LAYA the Magician (level 3, -13/25 HPs) Began as a Djinni Conjurer on June 1, 2026. Killed from afar by Sigmund (16 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:00 (1351 turns). LAYA the Magician (Djinni Conjurer) Turns: 1351, Time: 00:01:01 Health: -13/25 AC: 0 Str: 6 XL: 3 Next: 65% Gold: 53 EV: 17 Int: 21 God: SH: 0 Dex: 11 rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) b - melded +0 pair of gloves {Parrying} SInv . (no amulet) Will +.... c - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.24/turn e - inkwell talisman %: infuse magic (-14 HP) @: scroll-form, enlightened, flying A: scribal knowledge, magic absorption, flying, novice magic, weak attacks, sickness immunity, tiny, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Missiles d - 2 javelins Armour a - a +0 robe (melded) b - a +0 pair of gloves of parrying (melded) Jewellery c - a +4 ring of slaying (worn) Talismans e - an inkwell talisman (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of silence {unknown} e - a scroll of enchant armour {unknown} h - 2 scrolls of amnesia {unknown} k - a scroll of immolation {unknown} l - a scroll of identify {unknown} Baubles g - 3 flux baubles Skills: + Level 2.2 Dodging - Level 1.7 Stealth * Level 4.1 Spellcasting * Level 4.1(4.6) Conjurations * Level 4.1(4.6) Hexes * Level 4.1(4.6) Summonings * Level 4.1(4.6) Necromancy * Level 4.1(4.6) Translocations * Level 4.1(4.6) Forgecraft * Level 4.1(4.6) Fire Magic * Level 4.1(4.6) Ice Magic * Level 4.1(4.6) Air Magic * Level 4.1(4.6) Earth Magic * Level 4.1(4.6) Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Foxfire Conj/Fire 92% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You are flying. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund is moderately wounded. The searing ray misses Sigmund. Sigmund completely misses you. The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund flickers, as though insubstantial. Sigmund hits you from afar with a +0 scythe of protection. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of protection and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund gestures at you while chanting. The puff of flame hits you! The fire burns you terribly! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund but does no damage. Sigmund is severely wounded. * * * LOW HITPOINT WARNING * * * Sigmund misses you. It was a potion of magic. Magic washes over you without effect. You stop channelling your searing ray. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. It was a potion of enlightenment. You feel more buoyant. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! The fire burns you terribly! Ouch! That really hurt! You die... ### #########.## # #..........# ##. ###.#######.## #.#...#.....>####.#### ......);#.##.#.......# .....{....# #.....#.# ####.##.### #.###.#.# ..# # #.. #.# #.#.# #.# ### #.###.#.# #.# ##+## #.....#.# ... ##...## #.......# ##.# ##.....## ###.##### ##..# ##.......## ##.#..# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 4 endoplasms 2 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 4 frilled lizards 3 goblins 2 kobolds (D:2) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 357 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 962 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 962 | D:2 | Learned a level 1 spell: Foxfire 1341 | D:2 | Encountered Sigmund 1351 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic D:2: layout_loops_corners, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.2 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 3 Drink: Enlightenment || 1 Magic || 1 Armour: None || 3 Dodge: Dodged || 5 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1350 | 1238 | 112 | 10 | 1104 | 2 | 675.0 | Dungeon | 1350 | 1238 | 112 | 10 | 1104 | 2 | 675.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 752 daAuts D:2: 597 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+