LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Armadillo {Dex+4 Stlth-} [spider talisman] Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. a serpent talisman an eel talisman a lupine talisman an inkwell talisman the quill talisman of Ipnilost {Rampage rN+++ Str-5} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a ring of wizardry (59, 37, D) a +0 great mace of holy wrath (unseen) (60, 36, D) a +0 dire flail (60, 37, D) a +0 shortbow of freezing (unseen) (61, 8, D) a +1 triple crossbow of flaming (61, 16, D) a +2 great mace of holy wrath (unseen) (61, 26, D) a +3 plate armour of cold resistance (61, 36, D) a sack of spiders (61, 37, D) a phial of floods (62, 0, D) the +1 partisan "Sibrabop" {freeze, rElec Int+4 Dex-5} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (62, 1, D) a staff of earth (62, 9, D) a +0 orcbow of flaming (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a ring of positive energy (62, 17, D) the +6 shortbow of Mana {heavy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (62, 22, D) a wolf corpse (skeletalised by now) (62, 26, D) the +4 ring mail of Uskayaw, Hurtling {^Drain rN++ rCorr Slay+6} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (62, 27, D) a +1 shortbow of flaming (62, 30, D) a black bear corpse (skeletalised by now) (62, 36, D) the amulet of Ru's Favour {Chemistry rElec rF+ Regen+} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (unseen) (62, 37, D) a book of the Senses (63, 0, D) a ring of resist corrosion a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe (63, 8, D) a +1 ring mail of fire resistance (63, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 12, D) a +0 dagger a +0 leather armour (63, 17, D) the fortress talisman "Saerol" {rN+ Str+4} [fortress talisman] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (63, 19, D) a bullfrog corpse (skeletalised by now) (63, 27, D) a +2 leather armour of willpower (63, 30, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 36, D) a +0 short sword (63, 37, D) a phial of floods (64, 16, D) a +3 devious dagger (unseen) (64, 17, D) an amulet of guardian spirit (64, 26, D) a staff of air (64, 27, D) a staff of fire (64, 30, D) a black bear corpse (skeletalised by now) (64, 31, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (65, 26, D) a +4 short sword of flaming (67, 0, D) the +2 orcbow of Qoamath {chaos, rN+ Will- Int+4} rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (67, 3, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (68, 0, D) a +0 morningstar of venom (69, 0, D) a +4 scale mail of willpower (69, 3, D) a +1 long sword of valour a +1 ring mail of willpower (69, 36, D) a +3 trident of venom (70, 8, D) a +5 halberd of protection (70, 9, D) a staff of alchemy (70, 12, D) a wolf corpse (skeletalised by now) (70, 19, D) a +0 war axe (70, 30, D) a wyvern corpse (skeletalised by now) (71, 8, D) the +2 long sword of Quiescent Watchfulness {vamp, ^Contam Int+5} ^Contam: It causes magical contamination when unequipped. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (71, 16, D) a staff of cold (71, 17, D) a staff of fire (71, 26, D) a +6 ring of intelligence a +6 ring of intelligence the +7 orcbow of Integrity {heavy, rPois Will- Str+4 Stlth+} rPois: It protects you from poison. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 31, D) a rime drake corpse (skeletalised by now) (71, 36, D) the +1 whip "Reqew" {elec, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 37, D) a +4 ring mail of poison resistance (72, 8, D) a +1 chain mail of fire resistance (72, 9, D) an amulet of magic regeneration (72, 16, D) a parchment of Iskenderun's Mystic Blast (72, 17, D) a staff of conjuration (72, 19, D) a +4 trident (still there?) a +0 robe (still there?) (72, 27, D) a +5 heavy flail (72, 37, D) a +1 plate armour of willpower (72, 41, D) a +0 hand axe (73, 2, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (73, 16, D) a parchment of Detonation Catalyst (73, 27, D) a +2 heavy great mace (73, 37, D) a parchment of Passwall (74, 2, D) a +0 flail an orc corpse (skeletalised by now) (75, 1, D) a +0 rapier of electrocution