Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 12748181253006347391 0 LON the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on Sept 22, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (13 turns). LON the Conjurer (Demigod Conjurer) Turns: 13, Time: 00:00:11 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 1.7 Spellcasting - Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, LON the Demigod Conjurer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. Found a mace. You see here a +0 dagger. You open the door. Key pressed, stopping explore. There is an open door here. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#.#.########.#.# ..#.#.#......#.#.# ..#.#.#.##.#.#.#.# ..#.#.#.#<.#.#.#.#. .#.#.#.#....#.#.# ..#.#.#)######.#.# ###.#.#........#.# ..#.#.####'#####.#. ..#.#......@..)..#K . #.###+#####+####. #.............. ################ ....#####... .. ###. .#.. .. # ..... K .... You could see 2 kobolds. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LON the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 13 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_large, layout_rooms, serial_shops, nicolae_shop_temple_entry_statues_fountains, minmay_tetromino_l2