Dungeon Crawl Stone Soup version 0.35-a0-477-gf82e3c0534 (webtiles) character file. Game seed: 5166376690046037366 7 Learncold the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on June 9, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (289 turns). Learncold the Conjurer (Deep Elf Conjurer) Turns: 289, Time: 00:00:29 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 83% Magic: 0/6 EV: 11 Int: 22 God: Gold: 8 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Missiles b - 6 boomerangs Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of brand weapon {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of ambrosia {unknown} k - a potion of mutation {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Tukima's Dance Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal closely misses you. The magic dart hits the jackal. You kill the jackal! The jackal attacks as it pursues you! The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You see here a scarf of repulsion. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barely misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. You die... #. #.####[#.###.### #. #....#.#.#p#.#K# #.#+#.)#.#.#.###.### #.#.#........#.#.#g#.#m# .#.#.##...#.....#.###.### ...#. +...+.....#.#e#.#n### ##..###...###)....###.###.. .............hh...#x#.#M#.# #.#.......##@###.###.###.# #.###......†.# #.#c#.#.#.# #......#####.....###'###.#### +####.####...# #.#.#............. ....#.######.# #................. ....'......................####.† ....#........#.............# ##.. .#+##........#.............###†.. #.######.#.....#######....... You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) 3 ball pythons (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Learncold the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Encountered a draconian 2 | D:1 | Encountered a minotaur 4 | D:1 | Encountered a demigod 6 | D:1 | Encountered an oni 6 | D:1 | Encountered a vine stalker 8 | D:1 | Encountered a gargoyle 8 | D:1 | Encountered a naga 10 | D:1 | Encountered a barachi 12 | D:1 | Encountered a dwarf 12 | D:1 | Encountered a demonspawn 14 | D:1 | Encountered a troll 14 | D:1 | Encountered a felid 16 | D:1 | Encountered a revenant 16 | D:1 | Encountered a formicid 18 | D:1 | Encountered a spriggan 18 | D:1 | Encountered a tengu 20 | D:1 | Encountered a human 22 | D:1 | Encountered a merfolk 24 | D:1 | Encountered an elf 24 | D:1 | Encountered a djinni 26 | D:1 | Encountered an octopode 29 | D:1 | Encountered a centaur 289 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 19 Armour: Robe || 14 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 289 | 289 | 0 | 0 | 235 | 1 | 289.0 | Dungeon | 289 | 289 | 0 | 0 | 235 | 1 | 289.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 289 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+