Lich Level 1 of the Dungeon [Shop] Xiumen's Jewellery Shoppe a ring of protection from fire (unknown) (350 gold) an amulet of reflection (unknown) (420 gold) the ring "Got Rokk" {rC+ Will++ Str-4 SInv} (585 gold) [ring of protection from cold] rC+: It protects you from cold. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). SInv: It lets you see invisible. a +6 ring of dexterity (unknown) (504 gold) a ring of see invisible (210 gold) the ring "Zicaolu" {rElec Will- MP+6 Str+5 Slay+4} (964 gold) [ring of slaying] rElec: It insulates you from electricity. Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). Str+5: It affects your strength (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an amulet of regeneration (unknown) (420 gold) the ring of Rydgh {rElec rF+ rC- MP+9} (476 gold) [ring of magical power] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). an amulet of reflection (unknown) (420 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (10, -3, D:1) a +0 ring mail (12, -3, D:1) a +0 hand axe (15, -1, D:1) a +0 plate armour (17, 34, D:1) a +0 short sword 5 stones (18, 33, D:1) a +0 whip a hobgoblin corpse (skeletalised by now) (20, 33, D:1) a +0 ring mail (21, -12, D:1) a hobgoblin corpse (skeletalised by now) (22, 32, D:1) a +0 flail a gnoll corpse (skeletalised by now) (25, -2, D:1) a +0 dagger a goblin skeleton (28, 2, D:1) a +0 dagger (32, -10, D:1) a +0 whip (35, 17, D:1) a +0 club (37, -5, D:1) a rat skeleton (39, 26, D:1) a +0 short sword 3 stones (42, 23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, 25, D:1) a ball python corpse (skeletalised by now) (48, 19, D:1) a +0 short sword (55, 35, D:1) a +0 club an inkwell talisman Level 2 of the Dungeon (9, 2, D:2) a quokka corpse (skeletalised by now) (24, 16, D:2) a +0 dagger a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 0, D:2) a bat corpse (skeletalised by now) (29, -2, D:2) a rat corpse (skeletalised by now) (32, 38, D:2) a +0 dagger (39, 34, D:2) a rat skeleton (43, 5, D:2) a frilled lizard skeleton (45, -1, D:2) a +0 sling (46, 23, D:2) a +0 quarterstaff (47, 7, D:2) a +0 ring mail (54, 47, D:2) a +0 robe Level 3 of the Dungeon (5, 0, D:3) a frilled lizard corpse (skeletalised by now) (5, 9, D:3) the +4 leather armour "Gomuolo" {Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (14, -48, D:3) a +2 pair of boots (15, -11, D:3) a +0 hand axe (16, -38, D:3) a +0 hand axe a +0 leather armour an orc skeleton (16, -37, D:3) a +0 dagger 2 stones a kobold skeleton (21, -48, D:3) a +0 club 5 stones (23, -18, D:3) a +0 scale mail (25, -9, D:3) a bat skeleton (30, -37, D:3) a +0 hand axe (32, -9, D:3) a ball python corpse (skeletalised by now) (60, -48, D:3) 2 atropa-tipped darts Level 4 of the Dungeon (7, -5, D:4) a +0 dagger (7, -4, D:4) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (17, -11, D:4) a +0 club a +0 scale mail (19, -11, D:4) a +2 morningstar of draining (still there?) a +0 leather armour (still there?) (19, -3, D:4) a +0 robe