Lich Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (9, 6, D:1) a hobgoblin corpse (skeletalised by now) (18, 8, D:1) a +0 hand axe (19, 22, D:1) a stone (25, 2, D:1) a +0 club (26, 3, D:1) a hobgoblin skeleton (28, 8, D:1) a +0 short sword (31, 18, D:1) a +0 club (32, 3, D:1) a +0 whip a kobold skeleton (34, 29, D:1) a rat corpse (skeletalised by now) (38, -5, D:1) a parchment of Inner Flame (46, 9, D:1) a +0 sling (47, 21, D:1) a jackal skeleton (51, 21, D:1) a jackal skeleton Level 2 of the Dungeon (7, -2, D:2) an adder corpse (skeletalised by now) (8, -11, D:2) a +0 dagger (14, -29, D:2) a +2 pair of boots of flying (18, -15, D:2) a bat skeleton (21, -17, D:2) a bat skeleton (22, -18, D:2) a rat skeleton (24, -27, D:2) a +0 short sword a +0 scale mail the human corpse of Terence (skeletalised by now) (30, -1, D:2) a +0 sling (31, -23, D:2) a +0 ring mail (34, -4, D:2) a +0 whip a kobold skeleton (40, -5, D:2) a +0 dagger (40, -3, D:2) a +0 whip 3 stones (44, 4, D:2) an adder skeleton (56, 5, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -36, D:3) a ball python skeleton (4, -34, D:3) a parchment of Sigil of Binding (10, -6, D:3) a jackal corpse (skeletalised by now) (11, -7, D:3) a +0 plate armour (18, -36, D:3) a +0 dagger (35, -20, D:3) a +0 club a +0 robe a goblin skeleton (45, -19, D:3) a +0 pair of boots (55, -43, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (3, 28, D:4) a scroll of fog (7, 2, D:4) a jackal skeleton a jackal skeleton (9, 9, D:4) a hobgoblin skeleton (11, 23, D:4) a potion of moonshine (15, 22, D:4) the amulet "Ysu Gea" {Dissipate rC+ Dex+4} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (15, 23, D:4) a manual of Summonings (15, 24, D:4) a scroll of enchant armour a potion of heal wounds (17, 22, D:4) 10 gold pieces (17, 23, D:4) 6 gold pieces (17, 24, D:4) 13 gold pieces (19, 14, D:4) a +0 whip 3 stones (33, 21, D:4) a +0 whip a kobold skeleton (40, 9, D:4) a ball python skeleton (41, 22, D:4) a hobgoblin skeleton (42, 36, D:4) a +0 leather armour a +0 club a gnoll skeleton (43, 9, D:4) a +0 giant club an ogre skeleton (43, 26, D:4) an adder skeleton (55, 35, D:4) a +0 hand axe Level 5 of the Dungeon (1, 1, D:5) a hound corpse (skeletalised by now) (3, -7, D:5) a staff of cold (9, -3, D:5) a +0 chain mail (14, 3, D:5) a water moccasin corpse (skeletalised by now) (20, 3, D:5) a water moccasin skeleton (24, -23, D:5) a +0 giant club an ogre skeleton (26, -20, D:5) the +0 robe "Riczaunn" {Harm Int+2} Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (29, -22, D:5) a hound corpse (skeletalised by now) (30, -25, D:5) an inkwell talisman (31, -21, D:5) a +0 spear (31, -3, D:5) a +3 flail a gnoll skeleton (32, -3, D:5) a +0 halberd a gnoll skeleton a gnoll skeleton (42, -6, D:5) 13 gold pieces (45, 8, D:5) a +0 dagger a +0 scale mail Level 6 of the Dungeon [Shop] Rath's Hallowed Reliquary a ring of positive energy (unknown) (260 gold) a potion of heal wounds (104 gold) a +1 mace of holy wrath (161 gold) a potion of heal wounds (104 gold) a +1 glaive of holy wrath (325 gold) a ring of positive energy (unknown) (260 gold) 2 potions of curing (78 gold) a potion of heal wounds (104 gold) (0, 0, D:6) a +0 dagger a +0 scale mail an orc corpse (2, -1, D:6) a +0 orcbow (3, 0, D:6) a water moccasin skeleton (17, -12, D:6) a +0 leather armour (20, -30, D:6) a +0 spear a +0 club a +0 whip a +0 whip a +0 scale mail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (21, -14, D:6) a +0 leather armour a +0 club a +0 club an orc skeleton (21, -13, D:6) an iguana skeleton (22, -30, D:6) a +2 flail of venom (26, -20, D:6) a +0 whip (29, -9, D:6) a +0 ring mail a +0 morningstar of holy wrath (31, -6, D:6) an iguana skeleton (33, -3, D:6) a +0 shortbow (34, -19, D:6) a +0 whip (34, -7, D:6) a +0 ring mail (35, -18, D:6) a +0 dagger (35, -16, D:6) a +3 scale mail a +0 short sword a +0 whip an orc skeleton an orc skeleton (36, -16, D:6) a +0 robe a +0 dagger (37, -11, D:6) a +0 short sword (39, -10, D:6) a +0 robe (40, -5, D:6) a +0 spear Level 7 of the Dungeon (1, 2, D:7) a +0 robe (3, 7, D:7) a parchment of Static Discharge (44, 6, D:7) a parchment of Jinxbite (44, 13, D:7) a +0 mace the Ecumenical Temple the Necropolis (0, 0, Necropolis) a scroll of revelation (1, 0, Necropolis) the +5 halberd "Xuatah" {speed, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (12, -33, Necropolis) a potion of berserk rage (12, -25, Necropolis) a potion of berserk rage (13, -30, Necropolis) a +0 mace (13, -29, Necropolis) 13 gold pieces (13, -28, Necropolis) 23 gold pieces (14, -30, Necropolis) the orb of the Enfolding Gods {Mayhem, Rampage *Corrode rC+ Dex+3 Ice} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. It cannot be enchanted further. (unseen) (14, -29, Necropolis) a +0 cloak of corrosion resistance (31, -6, Necropolis) 18 gold pieces (31, -5, Necropolis) a +0 short sword (31, -4, Necropolis) 17 gold pieces (32, -5, Necropolis) a potion of curing