Dungeon Crawl Stone Soup version 0.34-a0-1044-gf4d9ab44da (webtiles) character file. Game seed: 13962655598133019484 2 Lich the Vexing (level 1, 0/13 HPs) Began as an Octopode Hexslinger on Oct 29, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:03 (32 turns). Lich the Vexing (Octopode Hexslinger) Turns: 32, Time: 00:00:04 Health: 0/13 AC: 1 Str: 7 XL: 1 Next: 30% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Scrolls p - a scroll of poison Skills: + Level 1.1 Fighting + Level 0.2 Long Blades - Level 2.0 Ranged Weapons - Level 2.0 Dodging + Level 0.3 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the jackal. The bat misses you. The jackal bites you. You die... .. #.#.## #†... #.#.# #.#)### ##..... ####h..### #≈≈≈@b~≈≈# ####...### ##..##### #......# ##.###.# #..# ###'## #≈~.P# #~♣.♣# You could see a jackal and a bat. Vanquished Creatures A jackal (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lich the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 32 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring, basic_ecumenical_altar, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_a, nicolae_concentric_dashed_squares_wild, kennysheep_another_room, minmay_cut_off Action || total ---------------------------++------- Fire: Sling || 12 Armour: None || 14 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 19 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 19 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 35 daAuts