Dungeon Crawl Stone Soup version 0.34-a0-1047-g5074f317b0 (webtiles) character file. Game seed: 13182374347648828940 50 Lich the Trooper (level 3, -6/26 HPs) Began as an Octopode Hexslinger on Oct 30, 2025. Mangled by a crocodile (9 damage) ... in a sewer. The game lasted 00:01:08 (1365 turns). Lich the Trooper (Octopode Hexslinger) Turns: 1365, Time: 00:01:08 Health: -6/26 AC: 1 Str: 7 XL: 3 Next: 79% Magic: 2/4 EV: 12 Int: 15 God: Gold: 54 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) w - +2 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 54 gold pieces. Inventory: Hand Weapons a - a +1 sling w - a +2 whip of venom (weapon) Missiles b - a boomerang Jewellery c - a ring of protection from cold Scrolls p - a scroll of poison c - 2 scrolls of teleportation {unknown} d - a scroll of acquirement {unknown} Potions f - a potion of lignification {unknown} k - a potion of curing {unknown} Skills: + Level 3.4 Fighting - Level 2.0 Ranged Weapons - Level 2.0 Dodging - Level 1.0 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Foxfire Conj/Fire 8% 2x1d4 21% 1 Sigil of Binding Hex 9% N/A 22% 3 Magic Dart Conj 0% 1d3 24% 1 Soul Splinter Necr 0% N/A 24% 1 Inner Flame Hex/Fire 6% N/A 32% 3 Construct Spike Launche Frge 0% 2d3 36% 2 Mercury Arrow Conj/Alch 0% 2d5 36% 2 Gloom Hex/Necr 10% N/A 36% 3 Cause Fear Hex 4% N/A 56% 4 Mephitic Cloud Conj/Alch/Air 0% N/A 58% 3 Teleport Other Tloc 0% N/A 58% 3 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Silence Hex/Air 2% N/A 98% 5 Curse of Agony Necr 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Xom Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The crocodile is lightly wounded. The bat hits you but does no damage. The crocodile bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the crocodile. The crocodile is poisoned. The crocodile is lightly wounded. The bat barely misses you. The brain worm's throbbing head pulsates. Something gnaws on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. The crocodile closely misses you. The bat barely misses you. You hit the crocodile. The crocodile is moderately wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The crocodile closely misses you. You barely miss the crocodile. The crocodile is moderately wounded. The bat barely misses you. The crocodile bites you. * * * LOW HITPOINT WARNING * * * You closely miss the crocodile. The crocodile is moderately wounded. The crocodile bites you. * * * LOW HITPOINT WARNING * * * You completely miss the crocodile. The crocodile is moderately wounded. The bat hits you but does no damage. The crocodile bites you! You die... ... ... ... #.# ####### #!# ##.....# #.# ##...≈... ####.#######...≈†≈.. #wl@.b........≈≈≈≈≈. ####.#######...≈≈≈.. #.# ##...≈... #.# ##.....# #.# ####### #.# #.# #∩# You could see a crocodile (very poisoned), a brain worm and a bat. Vanquished Creatures An adder (D:3) 3 orcs (D:3) 4 ribbon worms (D:3) 8 jackals (D:1) A quokka (D:1) A ball python (D:1) 5 bats 2 endoplasms A frilled lizard (D:1) 4 goblins (D:1) A hobgoblin (D:1) 3 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lich the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 90 | D:1 | Reached skill level 1 in Stealth 101 | D:1 | Reached XP level 2. HP: 8/19 MP: 3/3 1041 | D:2 | Found a shimmering altar of Xom. 1043 | D:2 | You fall into a shaft and drop 1 floor! 1079 | D:3 | Reached XP level 3. HP: 25/25 MP: 4/4 1325 | D:3 | Found a glowing drain. 1332 | Sewer | Entered a sewer 1352 | Sewer | Noticed a crocodile 1353 | Sewer | Noticed a brain worm 1365 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_corners D:2: layout_rooms, shapermc_ecumenical_altar_flowoftime, basic_altar, nicolae_concentric_dashed_squares_wild, kennysheep_cluttered_room, minmay_misc_feat_x, minmay_crystal_room, minmay_strange_pillars, dk_noncrumbling_2, grunt_decor_mini_mirrors D:3: layout_basic, lemuel_crystal_altar, serial_shops, nicolae_shop_real_fake_doors, lightli_sewer_entry_pipes, hangedman_decor_growths Sewer: sewer_big_baddie Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.0 Fighting | 2 3 | 3.4 Ranged Weapons | | 2.0 Dodging | | 2.0 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 1.0 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Unarmed || 3 Tentacles || 7 Constrict || 9 Punch || 1 Whip || 30 Fire: Sling || 68 Drink: Heal wounds || 1 Might || 1 Stab: Sleeping || 2 Armour: None || 57 Dodge: Dodged || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1385 | 1385 | 0 | 0 | 1145 | 4 | 346.2 | Dungeon | 1351 | 1351 | 0 | 0 | 1139 | 3 | 450.3 | Sewer | 34 | 34 | 0 | 0 | 6 | 1 | 34.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1051 daAuts D:3: 298 daAuts Sewer: 34 daAuts D:2: 1 daAuts