Lich Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (0, 19, D:1) a +0 club a goblin skeleton (1, 20, D:1) a +0 dagger a goblin skeleton (3, 24, D:1) a +0 club a goblin skeleton (3, 40, D:1) a bat corpse (skeletalised by now) (20, 4, D:1) a +0 dagger a goblin skeleton (22, 34, D:1) a quokka skeleton (26, 12, D:1) 4 large rocks (31, 21, D:1) a +0 mace (35, 24, D:1) the inkwell talisman "Hocsog" {*Corrode rElec Will+++ SInv} [inkwell talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. (41, 14, D:1) a hobgoblin skeleton (47, 14, D:1) a +0 pair of boots (51, 4, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder skeleton a ball python skeleton (0, 29, D:2) a hobgoblin corpse (skeletalised by now) (1, 29, D:2) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (2, 19, D:2) a +0 hand axe (10, -3, D:2) a frilled lizard corpse (skeletalised by now) (15, 17, D:2) a +0 sling (29, 25, D:2) a +0 dagger (35, 27, D:2) a +0 dagger (37, 37, D:2) a bat corpse (skeletalised by now) (38, 39, D:2) a +0 chain mail (38, 45, D:2) a +0 short sword (43, 36, D:2) a +0 sling (47, 11, D:2) the +6 spear of Salt {drain, +Blink rElec rN+ Str-5} +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). It cannot be enchanted further. Level 3 of the Dungeon (9, 3, D:3) a ball python corpse (26, -6, D:3) 3 gold pieces (27, -8, D:3) 9 gold pieces (30, -8, D:3) a scroll of teleportation (32, -3, D:3) a +0 scale mail (32, 0, D:3) a +0 club a +0 sling