Dungeon Crawl Stone Soup version 0.34-a0-1047-g5074f317b0 (webtiles) character file. Game seed: 5810597949980527635 56 Lich the Trooper (level 3, -7/26 HPs) Began as an Octopode Hexslinger on Oct 30, 2025. Mangled by Terence ... wielding a +1 flail of protection (11 damage) ... on level 3 of the Dungeon. The game lasted 00:00:50 (1867 turns). Lich the Trooper (Octopode Hexslinger) Turns: 1867, Time: 00:00:51 Health: -7/26 AC: 1 Str: 13 XL: 3 Next: 97% Magic: 13/13 EV: 12 Int: 15 God: Gold: 147 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) - Tentacles rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - ring of protection from cold rCorr . (100%) e - ring of see invisible SInv + c - ring of magical power Will ..... d - +6 ring of strength Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons a - a +1 sling Missiles f - a throwing net {!f} Jewellery b - a ring of protection from cold (worn) c - a ring of magical power (worn) d - a +6 ring of strength (worn) e - a ring of see invisible (worn) Scrolls p - 2 scrolls of poison c - a scroll of vulnerability {unknown} e - 5 scrolls of identify {unknown} h - a scroll of revelation {unknown} k - a scroll of amnesia {unknown} l - a scroll of fear {unknown} m - a scroll of fog {unknown} Potions d - a potion of might {unknown} f - 2 potions of curing {unknown} j - 2 potions of lignification {unknown} n - a potion of brilliance {unknown} o - a potion of attraction {unknown} p - a potion of mutation {unknown} Skills: + Level 3.5 Fighting - Level 2.0 Ranged Weapons - Level 2.0 Dodging - Level 1.0 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Tukima's Dance Hex 9% N/A 22% 3 Kinetic Grapnel Frge 0% 1d4 24% 1 Summon Small Mammal Summ 0% N/A 24% 1 Inner Flame Hex/Fire 6% N/A 32% 3 Gloom Hex/Necr 10% N/A 36% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Fulminant Prism Conj/Alch 0% 3d5 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence shouts! Terence screams, "I'm retired! Go away!" You shoot a sling bullet. The sling bullet hits Terence but does no damage. Unknown command. Terence is nearby! You shoot a sling bullet. The sling bullet hits Terence but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Unknown command. You unwield your +1 sling. You closely miss Terence. You grab Terence. You constrict Terence. Terence misses you. You tentacle-slap Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence hits you with a +1 flail of protection! You tentacle-slap Terence but do no damage. You squeeze Terence! Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +1 flail of protection. You tentacle-slap Terence but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +1 flail of protection. You tentacle-slap Terence but do no damage. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +1 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You tentacle-slap Terence but do no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +1 flail of protection! You die... Terence says, "Finally, peace and quiet." ###.##...#.... #.#......... #........... ###......... ##........... #..#......... ###.##......... ####...##......... #...@..##........ #...@..##........ #.........####### #......#### #......# #......# #......# #......# You could see Terence. Vanquished Creatures 2 adders 3 dart slugs An orc (D:2) 3 endoplasms 6 hobgoblins 2 quokkas 3 ball pythons 3 bats 3 frilled lizards 6 goblins A kobold (D:2) 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lich the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 40 | D:1 | Reached skill level 1 in Stealth 68 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/3 587 | D:1 | Identified the inkwell talisman "Hocsog" {*Corrode rElec | Will+++ SInv} 1020 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/4 1225 | D:2 | Found a faded altar of an unknown god. 1446 | D:2 | Identified the +6 spear of Salt {drain, +Blink rElec rN+ | Str-5} 1856 | D:3 | Noticed Terence 1867 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic D:2: layout_basic, ebering_ecumenical_altar_petrified, chequers_serial_rivers_small_3, minmay_misc_feat_more_columns, grunt_ministairs_12 D:3: layout_rooms, dreamdust_wishing_well, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.0 Fighting | 2 3 | 3.5 Ranged Weapons | | 2.0 Dodging | | 2.0 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 1.0 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Constrict || 5 Tentacles || 4 Fire: Sling || 105 Armour: None || 32 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1891 | 1883 | 8 | 0 | 1644 | 3 | 630.3 | Dungeon | 1891 | 1883 | 8 | 0 | 1644 | 3 | 630.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 871 daAuts D:2: 813 daAuts D:3: 207 daAuts