Dungeon Crawl Stone Soup version 0.34-a0-1047-g5074f317b0 (webtiles) character file. Game seed: 11991296318154313582 52 Lich the Trooper (level 3, 0/26 HPs) Began as an Octopode Hexslinger on Oct 30, 2025. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (808 turns). Lich the Trooper (Octopode Hexslinger) Turns: 808, Time: 00:01:04 Health: 0/26 AC: 1 Str: 7 XL: 3 Next: 85% Magic: 4/4 EV: 12 Int: 15 God: Gold: 23 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 sling Jewellery b - an amulet of alchemy c - a ring of protection from cold Scrolls p - a scroll of poison Potions d - a potion of might {unknown} Skills: + Level 3.4 Fighting - Level 2.0 Ranged Weapons - Level 2.0 Dodging - Level 1.0 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Construct Spike Launche Frge 0% 2d3 36% 2 Cause Fear Hex 4% N/A 56% 4 Launch Clockwork Bee Frge 0% N/A 58% 3 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 89% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 94% 4 Vhi's Electric Charge Tloc/Air 0% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You squeeze the goblin, but do no damage. The goblin barely misses you. You closely miss the goblin. Your grab misses the goblin. You squeeze the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You tentacle-slap the goblin. You grab the goblin. The goblin is severely wounded. You constrict the goblin. You kill the goblin! You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... .###.###.##..# .........###.# .......>## #.## #.......## #..#########. ##.......# ##.##........ #.......####....######. #.................<....## ##########......####..... ######@J........ ###)....... ..##.#### .### .. ## .# .. ⌠ You could see an endoplasm. Vanquished Creatures An adder (D:2) 4 dart slugs A ribbon worm (D:2) 3 endoplasms 5 hobgoblins 2 quokkas 2 ball pythons (D:1) 5 bats 4 frilled lizards (D:1) 8 goblins 2 kobolds 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lich the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 97 | D:1 | Reached skill level 1 in Stealth 140 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/3 286 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/4 808 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic D:2: layout_rooms, minmay_misc_feat_roman, hangedman_decor_growths, fountainhead, hex_large Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.0 Fighting | 2 3 | 3.4 Ranged Weapons | | 2.0 Dodging | | 2.0 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 1.0 Action || total ---------------------------++------- Attack: Normal || 23 Melee: Unarmed || 23 Tentacles || 8 Constrict || 4 Fire: Sling || 101 Armour: None || 22 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 835 | 820 | 15 | 0 | 606 | 2 | 417.5 | Dungeon | 835 | 820 | 15 | 0 | 606 | 2 | 417.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 575 daAuts D:2: 260 daAuts