Lich Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -5, D:1) a rat corpse (skeletalised by now) (1, 0, D:1) a frilled lizard corpse (skeletalised by now) (10, 7, D:1) a +0 club (18, -4, D:1) a +0 ring mail (19, 0, D:1) a bat skeleton (20, -10, D:1) a +0 short sword (22, 11, D:1) a +0 dagger a +0 whip (28, -2, D:1) a +0 short sword 4 stones a kobold skeleton (28, 15, D:1) an orb of pyromania (29, 17, D:1) a ball python skeleton (32, 13, D:1) a +0 leather armour (34, -14, D:1) a bat corpse (skeletalised by now) (43, 3, D:1) a +0 short sword (44, -10, D:1) a bat corpse (skeletalised by now) (46, 6, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (4, -4, D:2) a +0 war axe (12, 0, D:2) a potion of lignification (13, -2, D:2) a +0 ring mail (14, -14, D:2) a bat corpse (15, -13, D:2) the felid corpse of Natasha (skeletalised by now) (19, -26, D:2) a bat corpse (24, -32, D:2) the +11 hand axe "Tetein" {drain, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further.