Lich Level 1 of the Dungeon [Shop] Vohorch's Antique Weapon Shop a +1 hand axe of flaming (372 gold) a +0 spear (90 gold) a +4 morningstar of protection (876 gold) a +0 hand axe (90 gold) a +0 hand axe (90 gold) a +0 trident (105 gold) a +0 sling (45 gold) a +0 short sword (90 gold) a +0 sling (45 gold) (3, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, 30, D:1) a frilled lizard corpse (skeletalised by now) (6, 29, D:1) a ball python corpse (skeletalised by now) (6, 30, D:1) a +2 dagger of freezing a goblin corpse (skeletalised by now) (8, 2, D:1) a +0 robe (11, 8, D:1) a +0 hand axe (18, -5, D:1) a +0 dagger (19, 18, D:1) a rat skeleton (21, -2, D:1) a quokka corpse (skeletalised by now) (23, 10, D:1) a +0 club a goblin skeleton (24, 10, D:1) a ball python skeleton (30, 32, D:1) a +0 club a +0 club (49, 17, D:1) a +0 dagger a +0 whip a kobold skeleton a frilled lizard skeleton a kobold skeleton a bat skeleton (51, 27, D:1) 13 gold pieces (54, 4, D:1) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (55, 6, D:1) a +0 dagger a rat corpse (skeletalised by now) (57, 33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (3, -26, D:2) an adder skeleton (8, -29, D:2) a +0 club (15, -8, D:2) a +0 short sword (19, -47, D:2) a +0 short sword (19, -12, D:2) a rat corpse (skeletalised by now) (25, -39, D:2) a +0 club a kobold skeleton (26, -15, D:2) a parchment of Sandblast (30, -12, D:2) a hobgoblin skeleton (31, -44, D:2) a +0 hand axe (32, -27, D:2) a ball python skeleton (33, -27, D:2) a +0 short sword 3 stones a kobold skeleton (35, -43, D:2) a +0 rapier (48, -23, D:2) a +0 quarterstaff Level 3 of the Dungeon [Shop] Gefal's Armour Shop a +0 pair of gloves (49 gold) the +3 pair of mountain boots {steadfast, rC+} (368 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. the orb "Mamok" {Mesmerism, Summ} (248 gold) Summ: It increases the power of your Summonings spells. It cannot be enchanted further. a +0 ring mail (44 gold) a +0 robe (9 gold) the +1 ice dragon scales of the Gardener {rF-- rC++ rN++ SInv} (766 gold) rF--: It makes you very vulnerable to fire. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. +1 steam dragon scales (517 gold) a +1 helmet (126 gold) a +0 leather armour (22 gold) (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (4, -7, D:3) a +0 mace (7, 22, D:3) a +0 club a kobold corpse (skeletalised by now) (9, 14, D:3) a +0 whip (16, 34, D:3) a hobgoblin corpse (skeletalised by now) (26, -1, D:3) a +0 dagger a goblin skeleton (26, 0, D:3) a hobgoblin skeleton (26, 20, D:3) a ball python corpse (skeletalised by now) (30, 35, D:3) a ball python corpse (skeletalised by now) (32, 8, D:3) an adder skeleton (33, 0, D:3) a +0 quarterstaff (35, 1, D:3) a +0 dagger an orc skeleton (35, 37, D:3) a +0 club (37, 1, D:3) a +0 ring mail (38, 23, D:3) a hobgoblin skeleton (38, 24, D:3) a frilled lizard skeleton (38, 29, D:3) a +0 dagger a goblin skeleton (40, 32, D:3) a ball python skeleton (45, 16, D:3) a rat corpse (skeletalised by now) (54, 9, D:3) a +1 war axe of flaming Level 4 of the Dungeon [Shop] Fogyffukke's Armour Boutique an orb of glass (144 gold) a +0 pair of gloves (54 gold) a +0 helmet (54 gold) a +0 scale mail (48 gold) a +0 cloak (54 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 leather armour (24 gold) (4, 25, D:4) a rat skeleton (5, 21, D:4) a ball python skeleton (6, 22, D:4) an adder skeleton (11, -5, D:4) a +0 club a +0 club an orc skeleton (12, -1, D:4) a +0 robe a +1 dagger of flaming (13, 1, D:4) a +0 spear (14, 9, D:4) a +0 trident (17, 9, D:4) a +1 helmet (19, -7, D:4) a hobgoblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (20, 2, D:4) a hound skeleton (20, 5, D:4) an iguana skeleton (27, -7, D:4) a +0 mace (32, 8, D:4) a hobgoblin corpse (skeletalised by now) (39, 15, D:4) a +0 robe (41, 7, D:4) a +0 dagger (43, -6, D:4) a +0 dagger (43, 8, D:4) a +0 club (44, -7, D:4) the +2 sling of Dismay {chaos, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Level 5 of the Dungeon (0, 4, D:5) a +0 spear (5, 5, D:5) a +0 ring mail (8, -6, D:5) a sanguine talisman (10, -13, D:5) a +0 club (10, -12, D:5) a +0 dagger a +0 ring mail (11, -24, D:5) a potion of magic (12, -12, D:5) a +0 club a +0 leather armour an orc corpse (12, -11, D:5) a +0 hand axe a +0 leather armour a +0 halberd an orc corpse (12, -10, D:5) a +0 war axe an orc corpse (12, -3, D:5) an iguana corpse (19, -8, D:5) a +0 club a +0 club a +0 club a +0 robe (19, -5, D:5) a +2 halberd of venom