Dungeon Crawl Stone Soup version 0.33-a0-565-ge59816bd28 (webtiles) character file. Game seed: 819078144977264964 212 Livebakara the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on Dec 13, 2024. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:12 (2203 turns). Livebakara the Conjurer (Octopode Conjurer) Turns: 2203, Time: 00:02:16 Health: -1/31 AC: 1 Str: 7 XL: 5 Next: 90% Magic: 0/9 EV: 11 Int: 22 God: Gold: 117 SH: 5 Dex: 10 Spells: 3/10 levels left rFire . . . b - +0 dagger rCold . . . k - +2 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles j - a throwing net Armour k - a +2 buckler (worn) Scrolls c - 2 scrolls of blinking {unknown} d - a scroll of brand weapon {unknown} e - 2 scrolls of enchant weapon {unknown} l - a scroll of teleportation {unknown} Potions a - a potion of magic f - a potion of lignification {unknown} g - a potion of invisibility {unknown} h - a potion of brilliance {unknown} i - a potion of curing {unknown} Skills: - Level 2.6 Dodging + Level 4.6 Stealth + Level 1.5 Shields + Level 3.0 Spellcasting + Level 4.8 Conjurations * Level 1.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 30% 2 Grave Claw Necr 6% 2d7 30% 2 Lesser Beckoning Tloc 6% N/A 30% 2 Fugue of the Fallen Necr 3% N/A 52% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 52% 3 Teleport Other Tloc 3% N/A 52% 3 Tukima's Dance Hex 3% N/A 52% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 58% 4 Anguish Hex/Necr 1% N/A 89% 4 Animate Dead Necr 3% N/A 89% 4 Passage of Golubria Tloc 3% N/A 89% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc is severely wounded. You finish channelling your searing ray. You closely miss the orc wizard. Your grab misses the orc wizard. Your squeeze misses the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 74% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You hit the orc wizard but do no damage. Your grab misses the orc wizard. The orc wizard is almost dead. You stop channelling your searing ray. The orc wizard barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 100% to hit) The magic dart hits the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +0 dagger. You die... #........>...# #................. #..#.............# ####......##....# . #....####...## .. #....####....##... #....##........... #####............. ###...@o)...# ####....### ###..# .## # You could see an orc wizard. Vanquished Creatures A bombardier beetle (D:4) 3 orc priests 2 adders (D:3) A shadow imp (D:4) A ribbon worm (D:2) 3 dart slugs 7 orcs A bat (D:1) 5 endoplasms 2 giant cockroaches 7 goblins 2 hobgoblins (D:1) 2 jackals (D:3) A quokka (D:1) 3 ball pythons (D:2) 2 frilled lizards 5 kobolds 7 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Livebakara the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 182 | D:1 | Found a faded altar of an unknown god. 193 | D:1 | Reached XP level 2. HP: 9/17 MP: 5/5 233 | D:1 | Learned a level 2 spell: Searing Ray 932 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1628 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/7 1758 | D:3 | Noticed Terence 1888 | D:4 | Reached skill level 1 in Shields 1888 | D:4 | Reached XP level 5. HP: 27/31 MP: 1/9 1895 | D:4 | Learned a level 4 spell: Fulminant Prism 2006 | D:4 | Reached skill level 1 in Alchemy 2203 | D:4 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, chequers_ecumenical_altar_island, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_l, corexii_hall_statues_l D:2: layout_loops_ring, kennysheep_generic_room_12 D:3: layout_basic, uniq_terence D:4: layout_cave_pools, gammafunk_ghost_split Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.6 Shields | 1 | 1.5 Spellcasting | 3 | 3.0 Alchemy | 1 | 1.4 Dodging | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Dagger | 52 | 21 || 73 Constrict | 13 | 6 || 19 Tentacles | 13 | 6 || 19 Cast: Searing Ray | 2 | 7 || 9 Magic Dart | | 1 || 1 Stab: Sleeping | 17 | || 17 Armour: Skin | 15 | 17 || 32 Dodge: Dodged | 17 | 8 || 25 Block: Buckler | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2203 | 2143 | 60 | 27 | 1718 | 4 | 550.8 | Dungeon | 2203 | 2143 | 60 | 27 | 1718 | 4 | 550.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 773 daAuts D:2: 672 daAuts D:3: 405 daAuts D:4: 351 daAuts