Dungeon Crawl Stone Soup version 0.33-a0-565-ge59816bd28 (webtiles) character file. Game seed: 2173244321817138201 39 Livebakara the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Dec 13, 2024. Killed from afar by Sigmund (11 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:07 (1334 turns). Livebakara the Conjurer (Octopode Conjurer) Turns: 1334, Time: 00:01:07 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 47% Magic: 4/6 EV: 12 Int: 22 God: Gold: 52 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Jewellery c - a ring of flight (left tentacle) Scrolls b - a scroll of torment {unknown} d - a scroll of acquirement {unknown} f - a scroll of fog {unknown} g - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} Potions a - a potion of magic e - 2 potions of enlightenment {unknown} h - 2 potions of curing {unknown} i - a potion of resistance {unknown} k - 2 potions of ambrosia {unknown} Skills: + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 78% to hit) The searing ray misses the rat. (Press . to maintain the ray.) The rat squeaks loudly. The rat barely misses you. The searing ray hits the rat. You kill the rat! You stop channelling your searing ray. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! You stop channelling your searing ray. Sigmund is nearby! Sigmund is nearby! Sigmund shouts! Sigmund points at you and mumbles some strange words. You are confused. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You feel less confused. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Sigmund casts a spell at you. The puff of flame hits you! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ........####. #.....## ......... ... #...... ......### #.### #.....# # ...... #...## #.....# .# ...... #####.#..###.....# .. # ....@###......@.........##.# ## ...).......##..##....# #. ##..........#..##.#### #. #.......@.........# #. ###..........##...######. #....................#. #..........#...#####... #............#... ###. #?.....<...###### ## ##....>...## . #..........# # #..........# You could see Sigmund. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A bat (D:2) 5 endoplasms 3 goblins (D:1) 5 hobgoblins 3 jackals (D:1) A frilled lizard (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Livebakara the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 258 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 261 | D:1 | Learned a level 2 spell: Searing Ray 974 | D:2 | Noticed Sigmund 1101 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1334 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, dk_noncrumbling_2, hangedman_decor_lopped D:2: minmay_inner_zag, layout_rooms, uniq_robin, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 11 Constrict || 5 Tentacles || 3 Cast: Magic Dart || 9 Searing Ray || 14 Armour: Skin || 7 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1333 | 1212 | 121 | 0 | 1053 | 2 | 666.5 | Dungeon | 1333 | 1212 | 121 | 0 | 1053 | 2 | 666.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1030 daAuts D:2: 303 daAuts