Dungeon Crawl Stone Soup version 0.34-a0-729-gfeca0caa60 (webtiles) character file. Game seed: 5769279154821384240 0 Ltwork the Vexing (level 1, -1/12 HPs) Began as a Poltergeist Hexslinger on Sept 4, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (23 turns). Ltwork the Vexing (Poltergeist Hexslinger) Turns: 23, Time: 00:00:27 Health: -1/12 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Scrolls p - a scroll of poison Skills: + Level 0.8 Fighting * Level 1.5 Ranged Weapons + Level 2.1 Dodging * Level 1.0 Spellcasting + Level 4.4 Hexes * Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% 2d2 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Found a staircase leading out of the dungeon. Okay, then. A quokka comes into view. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka barely misses you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka closely misses you. x2 You shoot a sling bullet. The sling bullet hits the quokka. The quokka is severely wounded. The quokka closely misses you. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka barely misses you. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You aren't carrying any potions. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (severely wounded, 45% to hit) You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka is severely wounded. The quokka misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (severely wounded, 45% to hit) You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka bites you. You die... ...# #.# ...# ######.###### ...# ............# ...# ...#...####.#####...#### .........##............. ........................ ..⌠......##.....@....... ............####r###.### ...><.∩..#.## .## ...........# #. ..⌠......### #. .........# ## #......#.# ####..##.# #.###.# You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ltwork the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 23 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_cross, shapermc_ecumenical_altar_mp_highgroup Action || total ---------------------------++------- Fire: Sling || 8 Armour: None || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25 | 25 | 0 | 0 | 15 | 1 | 25.0 | Dungeon | 25 | 25 | 0 | 0 | 15 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 25 daAuts