Ltwork Level 1 of the Dungeon (3, 8, D:1) a +0 club (20, 10, D:1) a +0 dagger 4 stones (24, 10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin skeleton (7, 0, D:2) a +0 short sword 5 stones (14, -14, D:2) a frilled lizard skeleton (16, -13, D:2) a frilled lizard skeleton (22, 6, D:2) a +0 whip a kobold skeleton (27, -10, D:2) a +0 robe (27, -5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (27, -4, D:2) a hobgoblin corpse (skeletalised by now) (27, -3, D:2) a +0 robe the human corpse of Sigmund (skeletalised by now) (28, -14, D:2) a +0 scale mail a +0 club (33, 6, D:2) a +0 club (35, -18, D:2) a +0 dagger a +0 robe a +0 club a goblin skeleton the human skeleton of Jessica (37, 18, D:2) a +0 club a +0 dagger a kobold corpse (skeletalised by now) (58, -5, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, 45, D:3) a +0 dagger a goblin corpse (1, 46, D:3) a +0 dagger 4 stones a kobold corpse (13, 43, D:3) a potion of berserk rage (14, 41, D:3) a scroll of enchant armour (14, 47, D:3) a +0 club an orc corpse (15, 14, D:3) a bat skeleton (15, 43, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (16, 41, D:3) a potion of heal wounds (17, 43, D:3) a scroll of fog (18, 8, D:3) a +0 dagger a kobold skeleton (18, 48, D:3) a rat corpse