Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 2056979843961372046 2917 Lupeow the Magician (level 9, -2/74 HPs) Began as a Demigod Hedge Wizard on Dec 9, 2025. Slain by a killer bee (6 damage) ... on level 8 of the Dungeon. The game lasted 00:19:17 (10682 turns). Lupeow the Magician (Demigod Hedge Wizard) Turns: 10682, Time: 00:19:18 Health: -2/74 AC: 4 Str: 15 XL: 9 Next: 25% Magic: 16/24 EV: 11 Int: 34 God: Gold: 421 SH: 0 Dex: 22 Spells: 13/23 levels left rFire . . . (100%) a - +6 rapier of Equivalence {flame, *Noise Str+4 Dex+6 SInv} rCold + . . (50%) (no offhand) rNeg . . . (100%) h - +0 robe rPois . (100%) f - +0 helmet rElec . (100%) e - scarf {Harm} rCorr . (100%) c - +0 pair of gloves {Dex+3} SInv + (no boots) Will ..... g - amulet of the acrobat Stlth ++ d - ring of protection from cold HPRegen 0.32/turn l - +6 ring of intelligence MPRegen 0.19/turn %: harm (+30% outgoing, +20% incoming), acrobat @: lethally poisoned (-2 -> -15), hasted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 8 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 421 gold pieces. Inventory: Hand Weapons a - the +6 rapier of Equivalence (weapon) {flame, *Noise Str+4 Dex+6 SInv} (You found it on level 7 of the Dungeon) *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further. Armour c - a +0 pair of gloves of dexterity (worn) e - a scarf of harm (worn) f - a +0 helmet (worn) h - a +0 robe (worn) k - an orb of guile Magical Staves b - a staff of cold Jewellery d - a ring of protection from cold (worn) g - an amulet of the acrobat (worn) i - an amulet of wildshape j - an amulet of alchemy l - a +6 ring of intelligence (worn) Wands p - a wand of polymorph (13) Scrolls c - a scroll of revelation {unknown} p - 2 scrolls of poison {!r} e - a scroll of enchant armour {unknown} h - a scroll of vulnerability {unknown} t - 5 scrolls of teleportation {!r} I - 2 scrolls of immolation {!r} w - 2 scrolls of enchant weapon g - 2 scrolls of fog {!r} s - 2 scrolls of butterflies m - a scroll of fear {unknown} Potions g - a potion of magic h - a potion of haste j - 2 potions of mutation {unknown} w - 2 potions of heal wounds n - a potion of attraction {unknown} r - 3 potions of resistance p - 2 potions of curing {unknown} q - a potion of berserk rage {unknown} s - a potion of ambrosia {unknown} t - a potion of enlightenment {unknown} d - a potion of might {unknown} l - a potion of brilliance {unknown} Skills: - Level 5.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 7.5 Spellcasting - Level 4.0 Conjurations - Level 3.0 Summonings - Level 3.0 Necromancy - Level 3.0 Translocations - Level 3.0 Air Magic - Level 3.0 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Call Imp Summ 66% N/A 1% 2 c - Mephitic Cloud Conj/Alch/Air 35% N/A 2% 3 g - Grave Claw Necr 66% 2d11 1% 2 k - Blink Tloc 66% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 66% N/A 1% 1 Summon Ice Beast Ice/Summ 22% N/A 5% 3 Volatile Blastmotes Fire/Tloc 44% 2d13 5% 3 Sigil of Binding Hex 12% N/A 11% 3 Anguish Hex/Necr 11% N/A 19% 4 Freezing Cloud Conj/Ice/Air 14% 6-21 36% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair: D:8-11 The Realm of Zot is guarded by orbs of entropy. Shops: D:1 * D:3 * Annotations: D:8 2 transporters Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Okay, then. Unknown command. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a killer bee You unleash the spiteful dead! The jagged bones skewer the killer bee! The killer bee is severely wounded. The killer bee is pinned in place! You feel very sick. The killer bee closely misses you. x3; The killer bee barely misses you. You encounter a kobold. It is wielding a +0 club and quivering poisoned darts. Your cerulean imp misses the killer bee. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a killer bee (severely wounded, bound in place) You unleash the spiteful dead! The jagged bones skewer the killer bee! You kill the killer bee! The last of your harvested death is exhausted. You feel sick. The killer bee barely misses you. The killer bee closely misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The killer bee poisons you! The killer bee barely misses you. Your cerulean imp barely misses the killer bee. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. It was a potion of haste. You feel yourself speed up. f -> h - a potion of haste * * * LOW HITPOINT WARNING * * * You feel very sick. The killer bee misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee stings you but does no damage. The killer bee stings you. You die... #.y