Lupeow Level 1 of the Dungeon (0, 0, D:1) a +0 mace (4, -23, D:1) a bat corpse (skeletalised by now) (4, 5, D:1) a +0 leather armour (8, 6, D:1) a +0 dagger (11, -1, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (14, -34, D:1) a +0 dagger (14, -18, D:1) a +0 robe (16, -21, D:1) a stone (26, -21, D:1) a +0 robe (28, -2, D:1) a ball python skeleton (33, 7, D:1) a bat corpse (skeletalised by now) (34, -15, D:1) a +0 dagger a kobold skeleton (42, -16, D:1) a bat skeleton (48, -4, D:1) a +0 hand axe (49, -21, D:1) a quokka skeleton (55, -16, D:1) a +0 dagger a +0 dagger a kobold skeleton (61, -31, D:1) a +0 leather armour (64, -31, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (7, -2, D:2) a +0 spear (8, 6, D:2) a quokka corpse (skeletalised by now) (20, -26, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, -25, D:2) a +0 whip (25, -13, D:2) a bat corpse (skeletalised by now) (27, 5, D:2) a ball python skeleton (27, 6, D:2) a +0 club a goblin skeleton (27, 7, D:2) a +0 club a goblin skeleton (32, 5, D:2) a +0 scale mail (32, 20, D:2) an adder corpse (skeletalised by now) (33, 20, D:2) a +0 club a gnoll corpse (skeletalised by now) (35, -18, D:2) a rat skeleton (35, -7, D:2) an adder skeleton (35, 25, D:2) a +0 dagger (36, -7, D:2) a +0 short sword (38, 21, D:2) a +0 whip (45, -1, D:2) a +0 hand axe (46, -4, D:2) a +0 ring mail (51, -5, D:2) a rimehorn talisman (52, 8, D:2) a stone a +0 short sword a kobold skeleton (54, 5, D:2) a rimehorn talisman (54, 11, D:2) a +0 flail a gnoll corpse (skeletalised by now) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ryroptig's Antique Weapon Emporium a +0 flail (91 gold) a +0 dagger (52 gold) a +0 rapier (143 gold) a +3 great mace of protection (754 gold) a +3 falchion of freezing (582 gold) a +0 falchion (78 gold) a +0 dagger (52 gold) the +9 quarterstaff of the Tired Invaders {pain, rElec rC- SInv Stlth+} (1859 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 9, D:3) the quill talisman of the New World {rC- Str+7} [quill talisman] rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). (12, 15, D:3) a +0 bardiche a +0 chain mail (30, 29, D:3) a +0 whip a +0 club a +0 club a ball python corpse a gnoll corpse a quokka corpse (33, -1, D:3) a +0 ring mail (33, 20, D:3) a +0 scale mail (44, 16, D:3) a hobgoblin skeleton (45, 19, D:3) a +0 flail (53, 36, D:3) a +0 dagger (58, 24, D:3) a +0 club a goblin corpse (skeletalised by now)