Lupeow Level 1 of the Dungeon [Shop] Snt Dil's Armour Emporium a +0 leather armour (28 gold) a +0 robe (12 gold) a +0 robe (12 gold) a +0 leather armour (28 gold) a +2 plate armour of cold resistance (490 gold) a +0 robe (12 gold) a +0 leather armour (28 gold) the +1 chain mail "Oteluenk" {Resonance, rElec rF+ rN+ MP-12} (224 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. MP-12: It affects your magic capacity (-12). It cannot be enchanted further. (0, 0, D:1) 6 poisoned darts (8, 6, D:1) a +0 whip (13, 0, D:1) a hobgoblin skeleton (21, 20, D:1) a +0 short sword (22, 21, D:1) a hobgoblin corpse (skeletalised by now) (23, -3, D:1) a +0 whip a kobold skeleton (28, 0, D:1) a +0 club a stone (36, 28, D:1) a +0 robe (46, 1, D:1) a +0 dagger (51, 16, D:1) a +0 club a stone (53, 9, D:1) a +0 spear Level 2 of the Dungeon (0, 20, D:2) a +0 robe (23, 38, D:2) a rat corpse (skeletalised by now) (30, 28, D:2) a +0 robe (36, 33, D:2) a +2 morningstar of draining (43, -7, D:2) an orb of stardust (45, 15, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Giareivo's Antique Armour Emporium a +0 leather armour (62 gold) a +0 scale mail (124 gold) a +3 ring mail of fire resistance (806 gold) a +0 leather armour (62 gold) a +0 robe (27 gold) a +0 pair of gloves (139 gold) a +0 buckler (139 gold) (0, 12, D:3) a +0 leather armour (1, -9, D:3) a kobold skeleton (3, -5, D:3) a spriggan skeleton (5, -11, D:3) an orc skeleton (7, -10, D:3) a bat corpse (skeletalised by now) (7, -7, D:3) a human skeleton (8, 9, D:3) a +0 club a +0 whip an orc corpse a hobgoblin corpse (10, 14, D:3) a +0 ring mail (12, 8, D:3) a +0 flail a +0 hand axe a +0 dagger a +0 chain mail an orc corpse (15, 10, D:3) a +0 dagger a goblin skeleton (16, 7, D:3) a frilled lizard skeleton (18, 9, D:3) an inkwell talisman (18, 12, D:3) a +0 dagger (22, 1, D:3) a +0 short sword a +0 scale mail an orc skeleton (25, 3, D:3) the +2 robe of a wizard's laboratory {rElec rF- rN+ Int+2} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (42, 2, D:3) 5 javelins (48, 13, D:3) a +0 club (48, 18, D:3) a +0 mace (51, 6, D:3) a +6 ring of intelligence (52, 0, D:3) a +0 club a goblin corpse (skeletalised by now)