Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 17956713464697213711 477110 M41den44 the Blinker (level 24, -28/197 HPs) Began as a Coglin Warper on Mar 27, 2026. Was the Champion of the Shining One. Killed from afar by an ironbound mechanist (37 damage) ... with a blast of sparks and slag ... on level 5 of the Vaults. The game lasted 01:24:40 (63662 turns). M41den44 the Blinker (Coglin Warper) Turns: 63662, Time: 01:24:41 Health: -28/197 AC: 33 Str: 10 XL: 24 Next: 78% Magic: 3/47 EV: 15 Int: 17 God: the Shining One [******] Gold: 2905 SH: 0 Dex: 22 Spells: 24/55 levels left rFire + . . (50%) a - +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} rCold + . . (50%) j - +9 double sword (holy) {Paloma} rNeg + + + (0%) r - +9 pearl dragon scales "Lecy" {rPois rC+ rN+ Int+2} rPois + (33%) m - +4 hat of the Evening {rElec Will+} rElec + (33%) z - scarf {Harm} rCorr + (50%) d - +2 pair of gloves {Fire} SInv . I - +1 pair of boots of the Tundras {rF+ rN+ rCorr Str-3} Will ++++. s - orthofrobnicator N-40 {rPois rCorr MP+4 Wiz Clar RMsl} Stlth HPRegen 0.52/turn MPRegen 0.30/turn %: harm (+30% outgoing, +20% incoming), repel missiles, clarity, wizardry (x1) @: brilliant, hasted, glowing, studying 2 skills, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery, fangs 1 }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Divine Shield (0%), Cleansing Flame (5%), Summon Divine Warrior (16%) You were on level 5 of the Vaults. You worshipped the Shining One. The Shining One was exalted by your worship. You visited 9 branches of the dungeon, and saw 42 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Trove, Gauntlet, Ice Cave and Volcano. You collected 5547 gold pieces. You spent 2642 gold pieces at shops. Inventory: Hand Weapons a - the +10 zealot's sword (weapon) {holy, Zealotry, *Rage rN+ EV+3} (You acquired it on level 8 of the Dungeon) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. b - a +0 heavy double sword j - a +9 double sword of holy wrath (offhand) {Paloma} u - a +5 heavy double sword x - the +5 demon blade "Poixtuah" {elec, rF+} (You found it in a treasure trove) rF+: It protects you from fire. It cannot be enchanted further. The Shining One disapproves of the use of such an item. Missiles c - 13 darts of disjunction e - 32 javelins f - 30 poisoned darts h - 7 throwing nets i - 48 boomerangs k - 26 curare-tipped darts n - 12 atropa-tipped darts p - 10 silver javelins E - a datura-tipped dart Armour d - a +2 pair of gloves of fire (worn) m - the +4 hat of the Evening (worn) {rElec Will+} (You took it off Wiglaf on level 2 of the Vaults) rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. o - the +0 pair of boots "Ithryfaz" {Rampage rCorr Dex+5} (You acquired it in a Gauntlet) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. r - the +9 pearl dragon scales "Lecy" (worn) {rPois rC+ rN+ Int+2} (Okawaru gifted it to you on level 4 of the Lair of Beasts) rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. v - the +2 leather armour of Van Roar {+Blink +Inv Int+6} (You found it on level 14 of the Dungeon) +Blink: It lets you blink. +Inv: It lets you turn invisible. Int+6: It affects your intelligence (+6). It cannot be enchanted further. z - a scarf of harm (worn) A - a +1 hat of intelligence B - the +3 storm dragon scales "Xeillargh" {rElec Regen+ Dex+2} (You found it in a treasure trove) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. C - the +4 storm dragon scales "Vorelir" {rElec Slay+3} (You found it in a treasure trove) rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. D - a +1 helmet of light F - a +0 pair of boots of flying G - a +0 cloak of willpower I - the +1 pair of boots of the Tundras (worn) {rF+ rN+ rCorr Str-3} (You found it on level 3 of the Elven Halls) rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. Gizmo s - an orthofrobnicator N-40 (installed) {rPois rCorr MP+4 Wiz Clar RMsl} (You invented it yourself on level 4 of the Lair of Beasts) [orthofrobnicator N-40] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Wiz: It increases the success rate of your magical spells. Clar: It protects you from confusion, rage, mesmerisation and fear. RMsl: It protects you from missiles. Talismans H - a granite talisman Wands a - a wand of flame (54) d - a wand of digging (12) b - a wand of acid (21) c - a wand of warping (55) p - a wand of polymorph (14) f - a wand of mindburst (23) e - a wand of charming (5) Scrolls b - 5 scrolls of blinking t - 17 scrolls of teleportation r - 2 scrolls of revelation N - 10 scrolls of noise f - 2 scrolls of fear s - a scroll of summoning S - 5 scrolls of silence x - 5 scrolls of amnesia T - 3 scrolls of torment V - 7 scrolls of vulnerability I - 7 scrolls of immolation g - 5 scrolls of fog W - a scroll of brand weapon p - 4 scrolls of poison a - 3 scrolls of enchant armour Potions c - 15 potions of curing A - 5 potions of attraction r - 10 potions of resistance i - 6 potions of invisibility w - 12 potions of heal wounds h - 2 potions of haste m - 4 potions of might g - 2 potions of magic e - 5 potions of enlightenment b - 6 potions of brilliance M - 8 potions of mutation L - 5 potions of lignification a - 12 potions of ambrosia B - 3 potions of berserk rage C - 2 potions of cancellation Miscellaneous h - a +1 lightning rod (4/4) g - a +0 phial of floods i - a +0 condenser vane j - a +1 phantom mirror Skills: - Level 18.0 Fighting - Level 16.0 Long Blades - Level 1.0 Throwing - Level 9.2 Armour - Level 9.2 Dodging - Level 16.2 Spellcasting - Level 3.0 Necromancy - Level 19.0 Translocations - Level 3.0 Fire Magic - Level 3.0 Alchemy - Level 9.7 Invocations - Level 6.0 Evocations * Level 15.4 Shapeshifting You had 24 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Manifold Assault Tloc 43% N/A 4% 7 b - Blink Tloc 100% N/A 0% 2 c - Vhi's Electric Charg Tloc/Air 100% N/A 2% 4 d - Detonation Catalyst Fire/Alch 52% 2d11 65% 5 e - Iskenderun's Mystic Conj/Tloc 62% 2d13 (+2d72% 4 g - Passage of Golubria Tloc 87% N/A 1% 4 q - Apportation Tloc 100% N/A 0% 1 x - Sublimation of Blood Necr 35% N/A 6% 2 z - Lesser Beckoning Tloc 100% N/A 0% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 87% (3-9)d8 1% 3 Teleport Other Tloc 87% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Scorch Fire 100% 2d9 6% 2 Kiss of Death Conj/Necr 100% 2d13 7% 1 Summon Forest Summ/Tloc 31% N/A 7% 5 Mercury Arrow Conj/Alch 56% 2d9 11% 2 Kinetic Grapnel Frge 80% 1d7 12% 1 Magic Dart Conj 80% 1d7 12% 1 Summon Small Mammal Summ 80% N/A 12% 1 Construct Spike Launche Frge 40% 2d4 19% 2 Jinxbite Hex 40% 2d2 19% 2 Searing Ray Conj 40% 2d5 19% 2 Static Discharge Conj/Air 40% 3-5/arc 19% 2 Animate Dead Necr 35% N/A 32% 4 Dispel Undead Necr 35% 3d15 32% 4 Ignite Poison Fire/Alch 52% N/A 32% 4 Olgreb's Toxic Radiance Alch 35% N/A 32% 4 Confusing Touch Hex 20% N/A 34% 3 Frozen Ramparts Ice 40% 1d7 34% 3 Hailstorm Conj/Ice 20% 3d7 34% 3 Passwall Erth 20% N/A 34% 3 Sigil of Binding Hex 20% N/A 34% 3 Stone Arrow Conj/Erth 40% 3d9 34% 3 Summon Ice Beast Ice/Summ 20% N/A 34% 3 Swiftness Air 20% N/A 34% 3 Tukima's Dance Hex 20% N/A 34% 3 Forge Blazeheart Golem Fire/Frge 42% N/A 52% 4 Fulminant Prism Conj/Alch 14% 3d8 52% 4 Martyr's Knell Necr/Summ 28% N/A 52% 4 Alistair's Intoxication Alch 23% N/A 65% 5 Airstrike Air 10% 2d(2-18) 73% 4 Awaken Armour Erth/Frge 40% N/A 73% 4 Brom's Barrelling Bould Conj/Erth 20% 2d6 73% 4 Cause Fear Hex 10% N/A 73% 4 Eringya's Surprising Cr Summ 20% N/A 73% 4 Rending Blade Conj/Frge 20% 2d7 73% 4 Alistair's Walking Alem Alch/Frge 28% N/A 86% 5 Borgnjor's Vile Clutch Necr/Erth 14% N/A 86% 5 Yara's Violent Unravell Hex/Alch 14% 3d7 86% 5 Malign Gateway Summ/Tloc 31% N/A 88% 7 Freezing Cloud Conj/Ice/Air 10% 6-21 96% 5 Nazja's Percussive Temp Frge 10% 4d5 96% 5 Silence Hex/Air 10% N/A 96% 5 Eringya's Noxious Bog Alch 17% 4d6 99% 6 Bombard Conj/Erth 10% 9d2 100% 6 Conjure Ball Lightning Conj/Air 10% 3x3d6 100% 6 Forge Phalanx Beetle Frge 10% N/A 100% 6 Fortress Blast Frge 26% 6d16 100% 6 Starburst Conj/Fire 21% 6d7 100% 6 Summon Cactus Giant Summ 10% N/A 100% 6 Hellfire Mortar Fire/Erth/Frge 19% 4d8 100% 7 Magnavolt Erth/Air 10% 4d11 100% 7 Spellspark Servitor Conj/Frge 10% N/A 100% 7 Sphinx Sisters Hex/Summ 10% N/A 100% 7 Summon Hydra Summ 10% N/A 100% 7 Discord Hex 10% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 10% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (0/4) D:15 IceCv (visited) Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:6 : D:9 ? D:10 * Orc:2 =!(( Elf:1 :[ Elf:2 :* Elf:3 :! Shoals:3 := Vaults:1 : Vaults:3 (* Crypt:3 * Portals: Hell: Lair:5 Annotations: Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You have very sharp teeth. Message History The vault guard is no longer deflecting missiles. The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. You encounter a phantasmal warrior. The phantasmal warrior is no longer deflecting missiles. The ironbound preserver is no longer deflecting missiles. The undying armoury arms its allies with +8 longbows of freezing. Things that are here: a +3 war axe of flaming; a +0 chain mail You encounter a stone giant and a deep troll. The stone giant is wielding a +8 longbow of freezing (from an undying armoury). The stone giant shouts! The deep troll shouts! Items here: ))) [[[[ ††. The undying armoury is no longer deflecting missiles. The ironbound mechanist is no longer deflecting missiles. The shadow dragon is no longer deflecting missiles. The ironbound preserver shoots an arrow. The arrow completely misses you. The ironbound preserver shoots an arrow. The arrow misses you. The vault guard shoots an arrow. The arrow is repelled. There is an escape hatch in the ceiling here. Things that are here: a +1 great sword; a +0 chain mail; a human corpse The undying armoury is no longer deflecting missiles. The ironbound preserver shoots an arrow. The arrow is repelled. The ironbound preserver shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The arrow freezes you. * * * LOW HITPOINT WARNING * * * The stone giant shoots an arrow. The arrow completely misses you. A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!! * * * LOW HITPOINT WARNING * * * The vault guard shoots an arrow. The arrow completely misses you. You encounter an ironbound convoker. It is wielding a +0 dire flail. The ironbound mechanist gestures at you while chanting. A magical hammer augments the dancing glowing mace in a flurry of sparks and slag. The blast engulfs you!! You die... #....# ##. .. #....# .... ... #....#....# ....#....#p..# ....#....#..# ...........# ###....))..##### ...))..)........ ......<@p)...p.. ...)v<(pp)...... ......