Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 16585779233060588110 30 M42 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Oct 15, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:08 (948 turns). M42 the Magician (Djinni Conjurer) Turns: 948, Time: 00:02:08 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 37% Gold: 32 EV: 1 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... j - ring of see invisible Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of fire j - a ring of see invisible (worn) Scrolls b - a scroll of poison {unknown} c - a scroll of fog {unknown} h - a scroll of noise {unknown} i - a scroll of identify {unknown} Potions d - 2 potions of curing {unknown} e - a potion of moonshine {unknown} g - 2 potions of lignification {unknown} Skills: * Level 1.4 Fighting + Level 2.5 Dodging - Level 1.6 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 q - Fulminant Prism Conj/Alch 9% 3d7 28% 4 s - Searing Ray Conj 38% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the endoplasm! The searing ray hits the endoplasm. The endoplasm is severely wounded. The searing ray hits the dart slug! You kill the dart slug! The bat closely misses you. The ball python barely misses you. The ball python closely misses you. The frilled lizard barely misses you. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the endoplasm. The endoplasm is severely wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The bat hits you. The endoplasm freezes you. You are frozen! The cold chills you terribly! The frilled lizard barely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray misses the frilled lizard. The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ....#.....................#....[# ..#....#....#.............#.....# #..#..##...#........###...#.##### #.##.......#..............#.##### ......#...#....########...#...... .#..##...#....## ....#...#.##### #...#..#.....#####....#...#..## .....##......ß.#S#....#.......# .##............b@Jw†..#...#..## .#..##.##.......÷l....#...#.## [..#.........ß.#.#J⌠..#...#.# ...#.#.......#####....#...#.# ....###...##..## ....#...#'## ...#....#...#..########...#..## ##.....#..........÷.......#...## ###########################.÷..## ################...####.........# You could see a dart slug, 2 endoplasms, a bat, a ball python and a frilled lizard. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 7 ball pythons (D:1) 4 bats (D:1) 5 endoplasms (D:1) 3 frilled lizards (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | M42 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | M42 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 313 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 592 | D:1 | Reached skill level 1 in Fighting 944 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 944 | D:1 | Learned a level 1 spell: Kinetic Grapnel 948 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.5 Stealth | | 1.6 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 5 Armour: Robe || 9 Dodge: Dodged || 17