Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 5058785789152497198 25 MTDW the Chiller (level 3, 0/24 HPs) Began as a Barachi Ice Elementalist on Feb 15, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1083 turns). MTDW the Chiller (Barachi Ice Elementalist) Turns: 1083, Time: 00:01:14 Health: 0/24 AC: 2 Str: 9 XL: 3 Next: 6% Magic: 1/7 EV: 11 Int: 17 God: Gold: 57 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, freezing walls, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity Scrolls c - a scroll of identify {unknown} f - 3 scrolls of poison {unknown} h - a scroll of noise {unknown} i - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - 2 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 5.4 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 84% 1d9 1% 1 b - Frozen Ramparts Ice 42% 1d7 5% 3 c - Ozocubu's Armour Ice 21% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 17% 1 Summon Ice Beast Ice/Summ 11% N/A 17% 3 Jinxbite Hex 4% N/A 26% 2 Iskenderun's Battlesphe Conj/Frge 2% 2d7 86% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Bombard Conj/Erth 1% 9d1 100% 6 Fortress Blast Frge 2% 6d4 100% 6 Spellspark Servitor Conj/Frge 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You kill the goblin! Your Spellcasting skill increases to level 3! You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - 2 scrolls labelled HYUSEWAWEH (gained 1) f - 3 scrolls labelled HYUSEWAWEH (gained 1) Magic restored. A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 spear. There are monsters nearby! There are monsters nearby! The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The gnoll shouts! The wall freezes the gnoll but does no damage. The gnoll hits you from afar with a +0 spear! The wall freezes the gnoll. The wall freezes the gnoll but does no damage. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The wall freezes the gnoll but does no damage. The gnoll barely misses you. Hop to where? Press: ? - help, Dir - move target The frozen ramparts melt away as you move. Boing! A kobold comes into view. It is wielding a +0 dagger. Casting: Frozen Ramparts (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll hits you with a +0 flail! You die... #.#.# #.#.# #.#.# #.#.# #.# #.# #.# #.# #.K.########@# .....g.gg..#g# #...#####g...# ...........# #######...## ##.## #.# #.# ..# You could see a gnoll. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 4 goblins 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MTDW the Barachi Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:1 | Reached skill level 5 in Ice Magic 163 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 678 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 977 | D:1 | Learned a level 3 spell: Frozen Ramparts 981 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1083 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, minmay_misc_feat_five, minmay_pentomino_x4 D:2: layout_loops_ring, minmay_close_crescents, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.4 Spellcasting | 3 | 3.0 Dodging | | 2.1 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Freeze || 30 Frozen Ramparts || 2 Ability: Hop || 1 Stab: Sleeping || 1 Armour: Robe || 17 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1220 | 1187 | 33 | 0 | 995 | 2 | 610.0 | Dungeon | 1220 | 1187 | 33 | 0 | 995 | 2 | 610.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1133 daAuts D:2: 87 daAuts