MTDW Level 1 of the Dungeon (8, -8, D:1) a +0 scale mail (8, 0, D:1) a rat skeleton a rat skeleton a rat skeleton (9, 0, D:1) a rat skeleton (18, -26, D:1) a +0 club (18, 6, D:1) 2 stones a +0 dagger a kobold skeleton (19, 9, D:1) a +0 scale mail (20, -7, D:1) a bat skeleton (20, 23, D:1) 4 stones (21, 0, D:1) a +0 dagger (36, 2, D:1) a +0 sling (41, -8, D:1) a hobgoblin corpse (skeletalised by now) (43, -7, D:1) a +0 dagger a kobold corpse (skeletalised by now) (45, 28, D:1) a bat corpse (skeletalised by now) (50, -15, D:1) a +0 whip (50, -8, D:1) a +0 club (51, 2, D:1) a +0 chain mail Level 2 of the Dungeon [Shop] Pasteydgh's Magic Scroll Emporium a scroll of blinking (unknown) (82 gold) 3 scrolls of identify (66 gold) a scroll of identify (22 gold) a scroll of enchant weapon (unknown) (82 gold) a scroll of poison (unknown) (44 gold) 3 scrolls of fear (132 gold) a scroll of vulnerability (44 gold) a scroll of teleportation (unknown) (33 gold) a scroll of identify (22 gold) a scroll of enchant armour (unknown) (82 gold) a scroll of blinking (unknown) (82 gold) (4, 13, D:2) 6 stones (31, -24, D:2) a maw talisman (35, 2, D:2) the staff of the Onslaught {^Drain rF+ rCorr MP+5 Int-3 Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Int-3: It affects your intelligence (-3). Fire: It increases the power of your Fire spells. (35, 10, D:2) a +0 hand axe a +0 scale mail the human corpse of Terence (skeletalised by now) (42, 2, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. (3, 1, D:3) a frilled lizard corpse (skeletalised by now) (9, -4, D:3) a +0 short sword a stone (16, -10, D:3) a +0 club (25, -8, D:3) a frilled lizard corpse (skeletalised by now) (34, -10, D:3) a +0 short sword a kobold skeleton (36, -2, D:3) a +0 leather armour (39, -10, D:3) the +2 war axe of Roalineh {freeze, ^Contam *Rage rElec MP+9 SInv} ^Contam: It causes magical contamination when unequipped. *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (46, 5, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Nestet's Antique Armour Emporium a +0 scale mail (132 gold) a +0 ring mail (132 gold) a +0 leather armour (66 gold) a +0 ring mail (132 gold) a +0 plate armour (759 gold) a +0 leather armour (66 gold) the +0 kite shield "Esool" {+Blink rCorr} (795 gold) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. the +2 leather armour of a bazaar {Str+4} (904 gold) Str+4: It affects your strength (+4). (3, 24, D:4) 8 stones (6, 22, D:4) 3 boomerangs (7, 5, D:4) a +0 robe (12, 15, D:4) a +0 falchion (17, 35, D:4) a hobgoblin skeleton (23, 26, D:4) an adder skeleton (29, 1, D:4) a +0 falchion a +0 scale mail a +0 short sword an orc corpse (skeletalised by now) (29, 2, D:4) a +0 dagger (38, -2, D:4) a hobgoblin corpse (skeletalised by now) (38, 43, D:4) a +0 scale mail (39, 2, D:4) a beast talisman (43, 18, D:4) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (46, 18, D:4) 6 boomerangs (52, 29, D:4) a +0 scale mail (55, 1, D:4) a +0 sling (55, 3, D:4) a +0 giant club an ogre corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 8 gold pieces (0, 4, D:5) a +0 leather armour (0, 5, D:5) a +0 quarterstaff (5, 2, D:5) a +0 leather armour (8, -2, D:5) 9 gold pieces (17, 12, D:5) a +1 flail of draining a +0 leather armour the human corpse of Edmund (18, 8, D:5) a +0 quarterstaff (31, 17, D:5) a staff of death (32, -3, D:5) a +0 quarterstaff (32, 1, D:5) a +0 ring mail (32, 19, D:5) a hound corpse (34, -11, D:5) a +0 rapier (34, 16, D:5) 8 stones (41, 14, D:5) a +0 robe (48, 14, D:5) a +0 giant spiked club an ogre corpse the Ecumenical Temple