MTDW Level 1 of the Dungeon (0, 13, D:1) a +0 dagger (2, 13, D:1) a +0 club 3 stones (3, 31, D:1) a +0 dagger (6, 10, D:1) a +0 short sword (17, 9, D:1) a quokka corpse (skeletalised by now) (24, 25, D:1) a bat skeleton (34, 29, D:1) a +0 club (39, 34, D:1) a hobgoblin corpse (skeletalised by now) (42, 27, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (43, 25, D:1) an inkwell talisman (48, 39, D:1) a +0 club (49, 45, D:1) a quill talisman (54, 5, D:1) a +0 dagger Level 2 of the Dungeon (20, -28, D:2) a +0 dagger (27, -29, D:2) the +7 short sword of Fusyfuuf {flame, rC+ Str+4 Int+2} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (36, -25, D:2) a hobgoblin corpse (skeletalised by now) (36, 5, D:2) a quokka corpse (skeletalised by now) (39, 7, D:2) a bat corpse (skeletalised by now) (48, -12, D:2) a ball python corpse (skeletalised by now) (49, -15, D:2) a +0 robe (49, 10, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (7, 12, D:3) a +0 whip (13, 18, D:3) a +0 dagger (14, 13, D:3) a +0 dagger a kobold corpse (17, 14, D:3) a +0 club