MTDW Level 1 of the Dungeon (8, 15, D:1) a bat corpse (skeletalised by now) (9, 24, D:1) a +0 dagger (9, 25, D:1) a ball python skeleton (11, 29, D:1) a jackal skeleton (16, 24, D:1) a rat skeleton (16, 33, D:1) a jackal skeleton a frilled lizard skeleton a jackal skeleton (26, 13, D:1) a +0 dagger (27, 39, D:1) a +0 dagger of speed (34, 34, D:1) 8 stones (36, 26, D:1) a +0 short sword (38, 5, D:1) a ball python skeleton (47, 1, D:1) a +0 chain mail (55, 14, D:1) a jackal corpse (skeletalised by now) (56, 12, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 18, D:2) an adder corpse (skeletalised by now) (6, 9, D:2) a +0 chain mail (9, 11, D:2) a +0 war axe (13, 11, D:2) a +0 leather armour (15, 18, D:2) a bat skeleton (22, -3, D:2) a bat corpse (skeletalised by now) (26, 19, D:2) a +0 hand axe (26, 26, D:2) a +0 whip a kobold skeleton (26, 28, D:2) a ball python corpse (skeletalised by now) (36, -9, D:2) a +0 short sword (37, -7, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -13, D:3) a +0 dagger a kobold corpse (19, -33, D:3) a jackal corpse (20, -35, D:3) a jackal corpse (23, -35, D:3) a +0 ring mail (39, -58, D:3) a +0 club a goblin corpse (44, -25, D:3) a +0 dagger 2 stones (46, -23, D:3) a +0 hand axe (55, -5, D:3) the +8 mace "Jerchemou" {concuss, rN+ Str+3 Dex+2} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further.