MTDW Level 1 of the Dungeon (1, 3, D:1) a hobgoblin corpse (skeletalised by now) (15, 18, D:1) a ball python corpse (skeletalised by now) (17, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 37, D:1) a +0 dagger a goblin skeleton (29, 15, D:1) 7 stones (35, 35, D:1) a +0 spear (39, 46, D:1) a +0 leather armour (45, 29, D:1) a +0 dagger a goblin skeleton (50, 29, D:1) a +0 club (57, 11, D:1) a +0 dagger Level 2 of the Dungeon (9, 28, D:2) a +0 leather armour (10, 7, D:2) a frilled lizard corpse (skeletalised by now) (18, 35, D:2) a +0 whip a kobold corpse (skeletalised by now) (21, 37, D:2) 5 boomerangs (24, 35, D:2) a +0 club 2 stones a hound corpse (skeletalised by now) an adder corpse (skeletalised by now) (27, 11, D:2) a hobgoblin skeleton (34, 7, D:2) a frilled lizard corpse (skeletalised by now) (41, 31, D:2) a rat skeleton (43, 18, D:2) a +0 club 2 stones a kobold skeleton (46, 5, D:2) a +0 short sword (48, 39, D:2) a scarab talisman (50, 3, D:2) a +0 club (53, 4, D:2) a +0 short sword (59, 0, D:2) a ball python corpse (skeletalised by now) (62, 18, D:2) a +0 trident (62, 20, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -21, D:3) a +0 club (5, 10, D:3) the +6 short sword "Orb Guardian's Curse" {devious, rElec rN+ Dex+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (15, -9, D:3) an adder skeleton (17, -24, D:3) a +0 ring mail (18, 5, D:3) a +0 club a kobold skeleton (19, 2, D:3) a +0 dagger of venom (21, -16, D:3) a +0 ring mail (23, 3, D:3) a rat skeleton (27, -35, D:3) a +0 dagger 2 stones (28, 9, D:3) a quill talisman (39, 15, D:3) a +0 robe (43, -30, D:3) a jackal corpse (skeletalised by now) (46, -30, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon