MTDW Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (4, 26, D:1) a +0 dagger (5, 41, D:1) a +0 dagger (9, 43, D:1) a +0 dagger a +0 ring mail (10, 0, D:1) a bat corpse (skeletalised by now) (10, 41, D:1) a +0 dagger 5 stones (10, 44, D:1) a +0 sling (12, 35, D:1) a parchment of Maxwell's Portable Piledriver (12, 40, D:1) a bat corpse (skeletalised by now) (12, 42, D:1) a ball python corpse (skeletalised by now) (18, 17, D:1) a +0 long sword (18, 46, D:1) a bat corpse (skeletalised by now) (27, 5, D:1) a +0 club a kobold corpse (skeletalised by now) (27, 6, D:1) a +0 mace (29, 25, D:1) a hobgoblin corpse (skeletalised by now) (33, 9, D:1) a +0 ring mail (38, 2, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (38, 16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (40, 15, D:1) a +0 whip (40, 16, D:1) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (41, 5, D:1) a ball python corpse (skeletalised by now) (41, 25, D:1) a +0 ring mail (42, 4, D:1) a +0 short sword (42, 10, D:1) a bat corpse (skeletalised by now) (47, 18, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Fuefa's Magic Scroll Boutique a scroll of blinking (unknown) (123 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of fog (unknown) (52 gold) a scroll of teleportation (39 gold) a scroll of silence (unknown) (123 gold) a scroll of identify (26 gold) [Shop] Poucuz's Antique Armour Boutique a +0 scale mail (104 gold) the +4 scale mail "Ning" {Fly rF+ Str+3} (1206 gold) Fly: It grants you flight. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 leather armour (52 gold) an orb of glass (676 gold) the +0 leather armour of Trial and Error {Str+2 Int+4} (561 gold) Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +2 ring mail of cold resistance (546 gold) a +0 pair of gloves of hurling (299 gold) (0, 0, D:2) a scarab talisman (0, 1, D:2) a +0 sling (0, 2, D:2) a +0 short sword (1, 2, D:2) a +0 ring mail (5, 45, D:2) a +1 hand axe of electrocution (9, 0, D:2) an adder corpse (skeletalised by now) (15, 29, D:2) a bat skeleton (17, 56, D:2) a ball python skeleton (21, 1, D:2) a +0 dagger (23, 25, D:2) an adder skeleton (27, 2, D:2) a hobgoblin corpse (skeletalised by now) (27, 3, D:2) a +0 dagger (32, 2, D:2) a +0 club a gnoll corpse (skeletalised by now) (45, 21, D:2) a hobgoblin corpse (skeletalised by now) (54, 4, D:2) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (55, 3, D:2) a +0 dagger (55, 42, D:2) a +0 long sword (57, 30, D:2) a rat corpse (skeletalised by now) (58, 25, D:2) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. (61, 13, D:2) an inkwell talisman (62, 16, D:2) a +0 sling (63, 25, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (65, 2, D:2) a +0 long sword (71, 5, D:2) a +0 short sword (73, 6, D:2) the +1 robe of the Lich-sworn {Rampage rN++ Dex+3 Slay-3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (76, 2, D:2) a +0 sling Level 3 of the Dungeon (2, -33, D:3) a +0 club a +0 sling (8, -4, D:3) a +0 club (10, -38, D:3) a jackal skeleton a jackal skeleton a jackal skeleton (10, -37, D:3) a +0 club a +0 sling (11, -15, D:3) a +0 giant club (11, -10, D:3) a +0 ring mail a +0 whip (18, -14, D:3) a +0 club (19, -16, D:3) a +0 robe (20, -24, D:3) 2 boomerangs a +0 club (24, -33, D:3) a +0 sling (25, -18, D:3) a scarf of harm (25, -16, D:3) a +0 robe (25, -7, D:3) a rimehorn talisman (30, -19, D:3) a +0 dagger (34, -4, D:3) a +0 club (36, -42, D:3) a +0 short sword a kobold corpse (skeletalised by now) (36, -14, D:3) a +0 dagger a goblin skeleton (36, -11, D:3) a +0 spear a kobold skeleton (37, -24, D:3) a scarab talisman (42, -15, D:3) a staff of conjuration a hobgoblin skeleton (44, -21, D:3) a rat skeleton (49, -5, D:3) a +0 sling (50, -10, D:3) a +0 hammer (50, -5, D:3) an adder corpse (skeletalised by now) (51, -11, D:3) a +0 hammer (52, -10, D:3) a +0 hammer (54, -11, D:3) a +0 hammer (55, -12, D:3) a +0 hammer (57, -13, D:3) a +0 hammer (57, -12, D:3) a +0 hammer (57, -11, D:3) a +0 hammer (58, -13, D:3) a +0 hammer (58, -12, D:3) a +0 hammer (58, -11, D:3) a +0 hammer (59, -13, D:3) a +0 hammer Level 4 of the Dungeon (15, 27, D:4) a staff of fire (42, 27, D:4) a +0 dagger a +0 leather armour an orc corpse a quokka corpse (42, 29, D:4) a +0 war axe a +0 chain mail (42, 30, D:4) 4 poisoned darts (48, 18, D:4) a ball python corpse