MTDW Level 1 of the Dungeon (0, 0, D:1) an amulet of guardian spirit (7, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (11, 1, D:1) a rat corpse (skeletalised by now) (16, 18, D:1) a rat skeleton (31, 2, D:1) a +0 sling (38, -1, D:1) a +0 club 4 stones (53, 0, D:1) a +0 club (55, 26, D:1) a +0 dagger (57, 22, D:1) a +0 hand axe (68, -7, D:1) a +0 dagger (71, 35, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (2, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (9, -25, D:2) a +0 dagger (9, -24, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 5, D:2) a +0 rapier (24, -15, D:2) a +0 pair of boots (36, -4, D:2) a +0 plate armour (38, -10, D:2) an adder corpse (skeletalised by now) (45, -15, D:2) a +0 sling (54, -15, D:2) a +0 chain mail (58, 9, D:2) a +0 short sword (59, -17, D:2) the quill talisman of Sif Muna's Approval {Int+4 Stlth+} [quill talisman] Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Level 3 of the Dungeon (8, 18, D:3) an amulet of the acrobat (26, -4, D:3) a staff of necromancy (30, 2, D:3) a +0 leather armour (33, 17, D:3) a quokka skeleton (36, -8, D:3) a +0 leather armour a hobgoblin corpse (skeletalised by now) (41, 2, D:3) a +0 mace (45, -1, D:3) a +0 dagger a goblin skeleton (47, 2, D:3) a +0 long sword (51, -12, D:3) a +0 club Level 4 of the Dungeon (5, -6, D:4) a +0 dagger a goblin corpse (7, -6, D:4) a +0 whip a +0 leather armour (8, -4, D:4) a +6 ring of intelligence (8, 2, D:4) a parchment of Blink (9, 0, D:4) a +2 dagger of draining (still there?) a +0 dagger (still there?) 3 stones (still there?) a kobold corpse (still there?) (14, 2, D:4) a quokka corpse