Dungeon Crawl Stone Soup version 0.35-a0-733-gd2521a539a (webtiles) character file. Game seed: 15483923836947036988 9 MTDW the Apothecary (level 2, 19/19 HPs) Began as a Demonspawn Alchemist on July 20, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (228 turns). MTDW the Apothecary (Demonspawn Alchemist) Turns: 228, Time: 00:00:29 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 0/5 EV: 11 Int: 15 God: Gold: 31 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting - Level 1.0 Conjurations + Level 3.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 24% 1d1 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Moving in this stuff is going to be slow. You see here a +0 dagger. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; a kobold corpse e - a scroll labelled PUEMUCLOL You now have 31 gold pieces (gained 11). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a hobgoblin. A hobgoblin is nearby! The hobgoblin shouts! You hear a shout! Poisonous fumes billow around the hobgoblin! The hobgoblin is poisoned. Poisonous fumes billow around the hobgoblin! The hobgoblin looks even sicker. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a dart slug. Found a scroll labelled MANENNEKK. You see here a hobgoblin corpse. A dart slug is nearby! A dart slug is nearby! Poisonous fumes billow around the dart slug! The dart slug is poisoned. You are out of magic! You are out of magic! The dart slug launches a dart at you. The slug dart misses you. You see here a hobgoblin corpse. You feel a bit more experienced. You encounter a hobgoblin. You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..## ... ##..### # #w....# #.?###.#.#.### #...g......... ##.###†#.#.### #.....# ###@### # ##.## #.# #.####...##..≈~ #......#....≈≈~ ######...#.~~≈~~≈ # ##.##.~≈~~≈≈ #. ##.##.~≈≈.## ## #. #..>..~~~~~# #.#. ##.##.≈~≈~~###..# You could see a hobgoblin. Vanquished Creatures 2 dart slugs (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MTDW the Demonspawn Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 228 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 228 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 228 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Poisonous Vapours || 10 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 240 | 240 | 0 | 66 | 103 | 1 | 240.0 | Dungeon | 240 | 240 | 0 | 66 | 103 | 1 | 240.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 240 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+