MTDW Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (8, -24, D:1) a +0 dagger (12, 5, D:1) a hobgoblin corpse (skeletalised by now) (14, -28, D:1) a hobgoblin skeleton (16, -27, D:1) a medusa talisman (23, -18, D:1) a hobgoblin skeleton (31, -10, D:1) 7 stones (34, 3, D:1) a hobgoblin corpse (skeletalised by now) (35, 0, D:1) a hobgoblin skeleton (36, 1, D:1) a +0 dagger a goblin skeleton (37, 2, D:1) a rat skeleton (38, -29, D:1) a +1 dagger of freezing (43, -6, D:1) a +0 scimitar (43, 8, D:1) 2 javelins (46, 15, D:1) a staff of cold (49, -24, D:1) a +0 leather armour (50, -32, D:1) a rat skeleton (51, -4, D:1) 4 stones a kobold skeleton (57, 3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 glaive (2, 6, D:2) a jackal corpse (skeletalised by now) (4, 2, D:2) a +0 robe (10, 10, D:2) a +0 quarterstaff (14, 15, D:2) a frilled lizard corpse (skeletalised by now) (15, 14, D:2) a bat corpse (skeletalised by now) (16, 5, D:2) a +0 flail a +0 leather armour (16, 6, D:2) a +0 whip an orc corpse (skeletalised by now) (16, 7, D:2) a +0 dagger a +0 leather armour (23, 15, D:2) a hobgoblin corpse (skeletalised by now) (24, 12, D:2) a quill talisman (34, 35, D:2) a +0 hand axe (37, 5, D:2) a +0 shortbow (40, 0, D:2) a +0 club a +0 sling a frilled lizard skeleton (42, -1, D:2) a +0 dagger a +0 dagger a +0 club a +0 dagger a goblin skeleton a goblin skeleton a hobgoblin skeleton (46, 14, D:2) a +0 spear (51, 0, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (51, 4, D:2) a frilled lizard corpse (skeletalised by now) (52, 1, D:2) a +0 dagger a +0 club a goblin skeleton (52, 3, D:2) a +0 club a +0 animal skin a +0 club the hobgoblin skeleton of Robin (54, 9, D:2) a +0 hand axe (55, 4, D:2) the +4 barding of Wrong Decisions {^Drain Str+2 Earth} ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. It cannot be enchanted further. Level 3 of the Dungeon (4, 11, D:3) a +0 dagger (7, -15, D:3) a +0 whip (7, -10, D:3) a +0 sling (20, 4, D:3) a +0 dagger (32, -11, D:3) a quill talisman (34, 6, D:3) a +0 flail (38, -5, D:3) a +0 scale mail (40, -20, D:3) a +0 spear (42, -17, D:3) a +0 arbalest (48, -19, D:3) a bat corpse (skeletalised by now) an adder corpse (skeletalised by now) (49, -18, D:3) a +0 short sword a +0 leather armour a ball python corpse (skeletalised by now) (49, -17, D:3) a jackal corpse (skeletalised by now) (49, -16, D:3) a +0 ring mail Level 4 of the Dungeon (7, -3, D:4) a +0 dagger (7, 4, D:4) a +0 robe (9, -3, D:4) the quill talisman of True Grit {rPois rCorr} [quill talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (10, -3, D:4) a +0 trident a +0 leather armour an orc corpse (13, 0, D:4) 4 boomerangs