MTDW Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (4, -18, D:1) a quokka corpse (skeletalised by now) (11, -20, D:1) a hobgoblin corpse (skeletalised by now) (13, -45, D:1) a +0 ring mail (18, -35, D:1) a rat corpse (skeletalised by now) (22, -26, D:1) 6 boomerangs (36, -29, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -54, D:1) a ball python corpse (skeletalised by now) (37, -51, D:1) a +0 dagger a kobold corpse (skeletalised by now) (37, -19, D:1) a +0 dagger (37, 0, D:1) 6 silver javelins (40, -40, D:1) a +0 leather armour (40, -21, D:1) a +0 dagger (43, -56, D:1) a kobold corpse (skeletalised by now) (43, -24, D:1) a +0 leather armour (48, -37, D:1) a +0 short sword a kobold skeleton (50, -28, D:1) a +0 leather armour (50, -20, D:1) a bat skeleton (62, -22, D:1) a +0 dagger Level 2 of the Dungeon (5, -3, D:2) a +0 club (11, -25, D:2) a +0 dagger (13, -21, D:2) a +0 robe (13, -4, D:2) a +0 long sword (15, 1, D:2) an adder corpse (skeletalised by now) (16, -32, D:2) a quokka corpse (skeletalised by now) (19, -31, D:2) a +0 plate armour (28, -26, D:2) a bat skeleton (32, -19, D:2) a rat skeleton (35, 14, D:2) a +0 scythe a +0 robe (38, -6, D:2) the orb of Hedonism {Stardust, Rampage Int+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). (44, 0, D:2) a +0 short sword a kobold skeleton (49, -26, D:2) an adder corpse (skeletalised by now) (51, 11, D:2) a rat corpse (skeletalised by now) (56, 5, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Xumo's One-of-a-Kind Rings a +10 ring of strength (unknown) (1092 gold) a +10 ring of dexterity (unknown) (1092 gold) a +4 ring of dexterity (unknown) (180 gold) a +2 ring of intelligence (unknown) (36 gold) a +7 ring of protection (unknown) (1242 gold) the ring of Qigemae {Fly rElec rN+ rMut Stlth-} (478 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rMut: It protects you from mutation. Stlth-: It makes you less stealthy. (0, 17, D:3) a bat skeleton (6, -28, D:3) a +0 short sword (13, -11, D:3) a frilled lizard skeleton (17, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (17, 21, D:3) a ball python corpse (skeletalised by now) (18, -21, D:3) a +0 whip (19, -22, D:3) a +0 flail (21, -20, D:3) a +0 whip a gnoll corpse (skeletalised by now) (23, -20, D:3) a +0 dagger (31, -9, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (0, 2, D:4) a +0 trident (0, 4, D:4) a +0 whip (9, 5, D:4) a +0 short sword a +0 scale mail the elf corpse of Duvessa (skeletalised by now) (9, 6, D:4) a +0 dagger a +0 robe (12, 15, D:4) a +0 hand axe (15, -1, D:4) a +0 dagger a goblin corpse (skeletalised by now) (16, 36, D:4) the medusa talisman "Xezaqifu" {rN+ rCorr Dex+3} [medusa talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (18, 18, D:4) a +0 robe (21, 7, D:4) an iguana skeleton (26, 18, D:4) a +0 mace (27, 12, D:4) a +0 dagger a goblin skeleton a black bear skeleton a quokka skeleton (28, 21, D:4) a +0 heavy mace an orc skeleton (28, 22, D:4) a +0 dagger a +0 robe (29, 17, D:4) a +0 robe (29, 21, D:4) a +0 hand axe a +0 ring mail an orc skeleton (29, 22, D:4) a +0 dagger a +0 robe (30, 21, D:4) a +0 short sword (30, 22, D:4) a +0 dagger (32, -17, D:4) a +0 mace (33, 42, D:4) an iguana corpse (skeletalised by now) (40, -5, D:4) a hobgoblin skeleton (40, 23, D:4) a bullfrog skeleton (42, 31, D:4) an adder skeleton (51, 16, D:4) a hobgoblin skeleton (51, 17, D:4) an iguana skeleton (55, 31, D:4) a +0 club a goblin corpse (skeletalised by now) Level 5 of the Dungeon (3, 20, D:5) a +0 chain mail (9, 7, D:5) a black bear skeleton (16, 16, D:5) a +0 whip a +0 spear a +0 scale mail (16, 17, D:5) a +0 spear a +0 halberd a gnoll corpse (skeletalised by now) (16, 18, D:5) a +0 spear a gnoll corpse (skeletalised by now) (22, 12, D:5) a bat corpse (skeletalised by now) (23, 14, D:5) a bat corpse (skeletalised by now) (28, 40, D:5) a +0 flail (29, 17, D:5) a bat corpse (skeletalised by now) (32, 21, D:5) a bat corpse (skeletalised by now) (36, 23, D:5) a +0 pair of gloves (40, 7, D:5) a bat skeleton (44, 3, D:5) a howler monkey corpse (skeletalised by now) (45, 10, D:5) a large rock (45, 18, D:5) a large rock (50, 12, D:5) a bat corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, 0, D:6) a +0 dagger 5 stones a +0 club a +0 whip (2, 0, D:6) a +0 club (13, 23, D:6) a +0 spear a gnoll corpse (skeletalised by now) (14, -23, D:6) a hound skeleton (14, -22, D:6) a stone a +0 club (14, -21, D:6) a +0 giant club an ogre skeleton (14, -20, D:6) a hound skeleton (16, -22, D:6) a +0 scale mail a +0 trident (16, 19, D:6) a +0 club a +0 club a +0 club a +0 leather armour a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (16, 20, D:6) a +0 club (18, -17, D:6) a +0 leather armour a +0 hand axe (18, -16, D:6) a water moccasin skeleton (21, -9, D:6) a +0 ring mail (22, 8, D:6) a wand of charming (9) (29, -11, D:6) a parchment of Tukima's Dance Level 7 of the Dungeon [Shop] Daupnepn's Jewellery Boutique a +4 ring of slaying (unknown) (576 gold) an amulet of magic regeneration (unknown) (480 gold) a ring of see invisible (240 gold) an amulet of wildshape (480 gold) a scarab talisman (200 gold) a ring of willpower (unknown) (400 gold) a +4 ring of slaying (unknown) (576 gold) an amulet of chemistry (unknown) (480 gold) an amulet of guardian spirit (unknown) (480 gold) an amulet of magic regeneration (unknown) (480 gold) (0, 0, D:7) a +0 short sword a stone (1, -2, D:7) a +0 dagger a +0 dagger a +0 giant spiked club a +0 giant club a +0 club 4 stones a kobold corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (1, -1, D:7) a +0 short sword (2, -2, D:7) a staff of earth a +0 pair of gloves a +0 short sword 3 stones a +0 shortbow a centaur corpse (skeletalised by now) (3, -4, D:7) a +0 orcbow a centaur corpse (skeletalised by now) (3, -3, D:7) a +0 dagger a kobold corpse (skeletalised by now) (3, -2, D:7) a +0 short sword (9, 8, D:7) a wand of charming (12) (27, 4, D:7) a +0 sling (33, 7, D:7) a +0 dagger a +0 club a +0 leather armour a +0 robe (35, -1, D:7) a jackal corpse (skeletalised by now) (38, -1, D:7) a +5 sling of freezing a +0 quarterstaff a +0 ring mail a +1 flail of draining a +0 ring mail a yak skeleton a yak skeleton a hound skeleton a jackal skeleton a human skeleton the human skeleton of Joseph a yak skeleton a human skeleton a human skeleton (45, 14, D:7) a +0 whip a gnoll corpse (skeletalised by now) (45, 15, D:7) a +0 halberd (46, 14, D:7) a +0 spear (47, 14, D:7) a +0 whip a +0 robe a gnoll corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) 11 gold pieces (4, -10, D:8) a potion of might (5, 1, D:8) a +0 dagger an orc corpse (6, -2, D:8) a +0 short sword a +0 cloak (11, -26, D:8) a +0 leather armour (11, -5, D:8) a +0 mace (12, -5, D:8) a +0 great mace a +0 giant club (13, 0, D:8) a parchment of Jinxbite (15, -4, D:8) a +1 dagger of flaming a +0 robe a kobold corpse (29, 2, D:8) a +0 war axe (32, 6, D:8) a +0 dagger a +0 mace a +0 leather armour an orc corpse (34, 4, D:8) a +0 hand axe a +0 leather armour an orc corpse the Ecumenical Temple