Dungeon Crawl Stone Soup version 0.32-a0-1552-g97836dd66e (webtiles) character file. Game seed: 16665018112612493662 62 Magatonman the Conjurer (level 3, 0/26 HPs) Began as a Mountain Dwarf Conjurer on June 26, 2024. Slain by Terence ... wielding a +0 morningstar (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1800 turns). Magatonman the Conjurer(Mountain Dwarf Conjurer) Turns: 1800, Time: 00:01:43 Health: 0/26 AC: 2 Str: 9 XL: 3 Next: 85% Magic: 3/7 EV: 10 Int: 20 God: Gold: 48 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles f - 4 curare-tipped darts Armour a - a +0 robe (worn) Jewellery e - a ring of flight Scrolls c - a scroll of blinking {unknown} h - a scroll of identify {unknown} i - 3 scrolls of silence {unknown} j - a scroll of brand weapon {unknown} Potions d - a potion of enlightenment {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.8 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Starburst Conj/Fire 5% 6d4 100% 6 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Unknown command. You hit Terence. Terence is moderately wounded. Terence misses you. Unknown command. You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 morningstar! Unknown command. Magic courses through your body. Terence barely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (moderately wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 morningstar! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ....#.......#.......## #....?.#......#.....## .....#.....#.....#....# ...#.(..#....#....#...# #...#S..#...#...#...#.# ..#..#..#..#..#..#....# # #.#.#.#.#.#.#.#.#.#.# #.##.###@##.##.##.#.#### . = #@###.###.##....# # ### ####.#####.# #.## #.## ###################### #... #..#.#........#....#.# #.#. #..#...####.#...##.#.#####.#( #..##.## #.#.#.##.#.......#. ###..##.# #.#.#.##.####.####. #....##.#####.#.#.##.####.# #. You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) An endoplasm (D:1) 3 giant cockroaches A goblin (D:2) 3 hobgoblins (D:2) 2 jackals (D:1) 2 quokkas A ball python (D:2) 4 frilled lizards 5 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 618 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1115 | D:2 | Reached skill level 4 in Conjurations 1153 | D:2 | Learned a level 2 spell: Searing Ray 1344 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1776 | D:2 | Noticed Terence 1800 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, minmay_misc_feat_hallway, lexackson_kobold_supper D:2: layout_loops_ring, minmay_increasing_density, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.3 Dodging | | 1.3 Stealth | | 1.4 Action || total ---------------------------++------- Melee: Unarmed || 25 Dagger || 65 Punch || 1 Cast: Magic Dart || 33 Searing Ray || 11 Use: Potion || 1 Armour: Robe || 64 Dodge: Dodged || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1799 | 1742 | 57 | 222 | 1259 | 2 | 899.5 | Dungeon | 1799 | 1742 | 57 | 222 | 1259 | 2 | 899.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1059 daAuts D:2: 739 daAuts