Dungeon Crawl Stone Soup version 0.33-a0-600-g6d1d786d43 (webtiles) character file. Game seed: 1437999385449700097 53 Magatonman the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Dec 24, 2024. Slain by a gnoll ... wielding a +1 vampiric spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (1194 turns). Magatonman the Conjurer (Deep Elf Conjurer) Turns: 1194, Time: 00:01:11 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 64% Magic: 10/10 EV: 11 Int: 30 God: Gold: 26 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . h - +1 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons h - a +1 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery j - a +6 ring of intelligence (left hand) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} i - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of might {unknown} g - a potion of ambrosia {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 Dazzling Flash Hex/Fire 12% N/A 19% 3 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Curse of Agony Necr 6% N/A 87% 5 Silence Hex/Air 3% N/A 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16795 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. You lose 2MP, and have [8/10] MP The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 5 HP, and have [4/19] HP !!!!! HP Warning !!!!! You lose 1MP, and have [7/10] MP The searing ray hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You lose 1MP, and have [6/10] MP Unknown command. You start resting. You stop channelling your searing ray. You start resting. Magic restored. You gain 3 HP, and have [8/19] hp. MP Full (10) You start resting. HP restored. HP Full. (19) You climb upwards. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +1 vampiric spear! There is a stone staircase leading down, spattered with blood here. You take 13 HP, and have [6/19] HP !!!!! HP Warning !!!!! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +1 vampiric spear. You die... # #...#....# # ###.'...# ## #g#..## .# #.#.## .# #.### .# #.## .## #.g####+#### ..#####.# #.g......... ........# ####@....#.. ..##############.....#.# .............##......... ############.##......### #...........# ##############.......... ...........###.......... .######.#...#####...#### .............# ...# You could see 2 gnolls. Vanquished Creatures A gnoll (D:3) An adder (D:2) 2 dart slugs A ball python (D:2) An endoplasm (D:1) 3 giant cockroaches 7 hobgoblins A quokka (D:1) 5 bats A frilled lizard (D:1) 4 goblins A kobold (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 693 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1060 | D:3 | Learned a level 2 spell: Searing Ray 1130 | D:3 | Reached skill level 5 in Conjurations 1194 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_rooms, minmay_tripent D:2: serial_bayou_shore_a, layout_loops_ring, basic_altar, basic_ecumenical_altar, minmay_quadrilaterals D:3: layout_loops_cross, amcnicky_altar_gilded, uniq_grinder, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Action || total ---------------------------++------- Melee: Dagger || 20 Cast: Magic Dart || 49 Searing Ray || 1 Stab: Distracted || 1 Armour: Robe || 26 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1204 | 1185 | 19 | 164 | 848 | 3 | 401.3 | Dungeon | 1204 | 1185 | 19 | 164 | 848 | 3 | 401.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 646 daAuts D:2: 427 daAuts D:3: 129 daAuts