Dungeon Crawl Stone Soup version 0.33-a0-1094-gc82cddcf98 (webtiles) character file. Game seed: 5225149678523742893 0 Magatonman the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Mar 16, 2025. Slain by a kobold ... wielding a +0 short sword (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (36 turns). Magatonman the Vexing (Poltergeist Enchanter) Turns: 36, Time: 00:00:09 Health: 0/11 AC: 1 Str: 4 XL: 1 Next: 8% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Potions c - 2 potions of invisibility Skills: + Level 0.0 Fighting + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5963 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! The kobold shouts! A kobold comes into view. It is wielding a +0 short sword. The kobold throws a stone. The stone closely misses you. A ball python comes into view. The kobold throws a stone. The stone hits you. You take 1 HP, and have [10/11] HP The kobold hits you with a +0 whip. You take 4 HP, and have [6/11] HP !!!!! HP Warning !!!!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You closely miss the kobold. The ball python hisses angrily. You hit the kobold but do no damage. The kobold closely misses you. You hit the kobold but do no damage. The kobold misses you. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. You take 3 HP, and have [4/11] HP !!!!! HP Warning !!!!! You hit the kobold. You kill the kobold! The kobold throws a stone. The stone barely misses you. The kobold hits you with a +0 short sword. You die... .# .# .# ##. ... #S# #K# #@# #.# #.# #.# ######.# #......# #.####.# #.# ### #.#### ###### You could see a ball python and a kobold. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 36 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 5 Armour: Skin || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 26 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 26 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 35 daAuts