Dungeon Crawl Stone Soup version 0.33-a0-1120-gbd99899e7f (webtiles) character file. Game seed: 5788388985052471589 28 Magatonman the Conjurer (level 3, 19/26 HPs) Began as a Demonspawn Conjurer on Mar 23, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (640 turns). Magatonman the Conjurer (Demonspawn Conjurer) Turns: 640, Time: 00:00:23 Health: 19/26 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 0/7 EV: 11 Int: 20 God: Gold: 10 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: wreathed by umbra A: horns 1, foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 buckler Scrolls e - a scroll of fog {unknown} f - a scroll of brand weapon {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic d - 4 potions of curing {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5360 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The magic dart hits the dart slug. You kill the dart slug! You lose 1MP, and have [2/5] MP You see here a dart slug corpse. A gnoll and a hobgoblin come into view. The hobgoblin shouts! The gnoll shouts! You hear a shout! MP Full (5) The magic dart hits the gnoll. The gnoll is lightly wounded. You lose 1MP, and have [4/5] MP There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 club. You take 4 HP, and have [17/21] HP; You lose 1MP, and have [3/5] MP The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You take 3 HP, and have [14/21] HP Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) You lose 2MP, and have [1/5] MP The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the hobgoblin. You kill the hobgoblin! Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. You gain 4 HP, and have [19/26] HP; You lose 1MP, and have [0/7] MP Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.####### #.#.......# #†#######.# #.# #####.## #.# #......# #.# #......# #.# #..†...####### #.# #####.......## #@# #######.## #)# #.## #.# #.## #.# #.## #.# #.## #.. #>.. ###. #### .. # ## # There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 4 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Magatonman the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 274 | D:1 | Reached skill level 1 in Fighting 312 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 312 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 316 | D:1 | Learned a level 2 spell: Searing Ray 640 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 640 | D:1 | Reached XP level 3. HP: 19/26 MP: 0/7 640 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 27 Searing Ray || 1 Armour: Robe || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 640 | 640 | 0 | 28 | 539 | 1 | 640.0 | Dungeon | 640 | 640 | 0 | 28 | 539 | 1 | 640.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 640 daAuts