Magatonman Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (16, 2, D:1) a rat skeleton (17, 12, D:1) a +0 dagger a kobold skeleton (19, 6, D:1) a quokka skeleton (21, -3, D:1) a +0 dagger (24, 5, D:1) a +0 dagger a kobold skeleton (25, -5, D:1) a rat skeleton (40, -14, D:1) a bat corpse (skeletalised by now) (47, 12, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 16, D:2) a +0 pair of gloves (4, 4, D:2) a +0 whip (5, -9, D:2) a +0 dagger (5, -4, D:2) a rat corpse (skeletalised by now) (8, -4, D:2) a +0 broad axe a goblin corpse (skeletalised by now) (8, 9, D:2) a rimehorn talisman (10, -7, D:2) a +0 leather armour (13, -1, D:2) a +0 dagger a goblin skeleton (13, 0, D:2) a +0 club (14, -2, D:2) a +0 dagger a kobold skeleton (14, 6, D:2) a staff of death (17, -10, D:2) a ball python corpse (skeletalised by now) (19, -17, D:2) a +0 club (22, 0, D:2) a +0 dagger (23, 9, D:2) a +0 robe (28, 6, D:2) a quokka corpse (skeletalised by now) (34, -2, D:2) a +0 ring mail (36, 3, D:2) an adder skeleton (38, 6, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) the +9 chain mail "Taczishri" {rElec rCorr Dex+3 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (11, -9, D:3) a +0 mace (15, -16, D:3) 6 gold pieces (24, -14, D:3) a +0 club (27, -1, D:3) a +0 hammer (28, -1, D:3) a +0 hammer (29, -10, D:3) a +0 hammer (29, 1, D:3) a +0 hammer Level 6 of the Dungeon (0, 0, D:6) 14 gold pieces